From 41b5f1b561c94235adce211362553ebfdee7e91c Mon Sep 17 00:00:00 2001 From: Zer01HD Date: Tue, 25 Jun 2019 00:00:06 -0500 Subject: [PATCH] Started changing to more formal content. Navbar changes complete. --- RecrownedAthenaeum.html | 94 ++++++++++++++++++++ polyjet.html => RhythmBullet.html | 15 ++-- css/main.css | 26 ++++-- demands.html | 74 ---------------- fonts/gasalt_regular.ttf | Bin 0 -> 13612 bytes {assets => images}/MrUltra.png | Bin {assets => images}/MrUltraBrand.png | Bin {assets => images}/bg_tile.png | Bin {assets => images}/cybercircle1.png | Bin {assets => images}/cybercircle2.png | Bin {assets => images}/cybercircle_special.png | Bin images/yhdnbg.png | Bin 0 -> 99166 bytes index.html | 13 ++- isca.html | 95 --------------------- photography/final-ps.html | 2 +- photography/photography.html | 11 ++- qanda.html | 13 ++- ultrasystems.html | 0 underconstruction.html | 11 +-- yhdws.code-workspace | 8 ++ 20 files changed, 150 insertions(+), 212 deletions(-) create mode 100755 RecrownedAthenaeum.html rename polyjet.html => RhythmBullet.html (87%) delete mode 100755 demands.html create mode 100755 fonts/gasalt_regular.ttf rename {assets => images}/MrUltra.png (100%) rename {assets => images}/MrUltraBrand.png (100%) rename {assets => images}/bg_tile.png (100%) rename {assets => images}/cybercircle1.png (100%) rename {assets => images}/cybercircle2.png (100%) rename {assets => images}/cybercircle_special.png (100%) create mode 100755 images/yhdnbg.png delete mode 100755 isca.html delete mode 100755 ultrasystems.html create mode 100644 yhdws.code-workspace diff --git a/RecrownedAthenaeum.html b/RecrownedAthenaeum.html new file mode 100755 index 0000000..9aba266 --- /dev/null +++ b/RecrownedAthenaeum.html @@ -0,0 +1,94 @@ + + + + + + + + + + + + YHD - Recrowned Athenaeum + + + + +
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PolyJet

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The game based on beats. No seriously, the whole game revolves around a user selected masterpiece.

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The Concept

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Essentially, this game is a rhythm game with audio analytics built in which allows the user to choose the tracks of which they play to.

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3rd Party

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LibGDX

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This game uses LibGDX which is a very impressive game framework/engine. Its completely written in Java, and supports multi-platform pretty well. Go check them out.

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Jtransforms

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This game also uses the Jtransforms library for its fft functions. You can go and read up on what they do.

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Done

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  • Controls are done
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  • Main menu done
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  • Splash-screen background loading done.
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  • Audio data collecting done
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  • Actual analytics screen done
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  • loading screen done
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  • on keeping audio analysis result data in sync with gameplay audio.
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TODO:

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  • Working! Generate entities based on audio data
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  • Make game look cooler (decorating)
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  • Possible future plans.
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+ + + + + \ No newline at end of file diff --git a/polyjet.html b/RhythmBullet.html similarity index 87% rename from polyjet.html rename to RhythmBullet.html index 903c54e..88a9eab 100755 --- a/polyjet.html +++ b/RhythmBullet.html @@ -9,7 +9,7 @@ - HighDef - PolyJet + YHD - RhythmBullet