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< title > YHD - RhythmBullet< / title >
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< li > < a href = "index.html" > Home< / a > < / li >
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< li > < a href = "RecrownedAthenaeum.html" > Recrowned Athenaeum< / a > < / li >
< li class = "active" > < a > RhythmBullet< / a > < / li >
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< li > < a href = "photography/photography.html" > Photography< / a > < / li >
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< li > < a href = "qanda.html" > Q & A< / a > < / li >
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< h1 class = "entry-bottom" style = "bottom: 0px;" > PolyJet< / h1 >
< p class = "entry-bottom" style = "bottom: 0px;" > The game based on beats. No seriously, the whole game revolves around a user selected masterpiece.< / p >
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< div class = "box-left entry-left" >
< h2 class = "" > The Concept< / h2 >
< p class = "" > Essentially, this game is a rhythm game with audio analytics built in which allows the user to choose the tracks of which they play to.< / p >
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< div class = "box-left entry-left" style = "width: 50%" >
< h2 class = "" > 3rd Party< / h2 >
< h3 > LibGDX< / h3 >
< p > This game uses LibGDX which is a very impressive game framework/engine. Its completely written in Java, and supports multi-platform pretty well. Go < a href = "https://libgdx.badlogicgames.com/" > check them out.< / a > < / p >
< h3 > Jtransforms< / h3 >
< p > This game also uses the Jtransforms library for its fft functions. You can go and < a href = "https://sites.google.com/site/piotrwendykier/software/jtransforms" > read up< / a > on what they do.< / p >
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< div class = "box-right entry-right" style = "width: 45%" >
< h2 class = "" > Done< / h2 >
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< li > Controls are done< / li >
< li > Main menu done< / li >
< li > Splash-screen background loading done.< / li >
< li > Audio data collecting done< / li >
< li > Actual analytics screen done< / li >
< li > loading screen done< / li >
< li > on keeping audio analysis result data in sync with gameplay audio.< / li >
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< h2 > TODO:< / h2 >
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< li > < b > Working!< / b > Generate entities based on audio data< / li >
< li > Make game look cooler (decorating)< / li >
< li > Possible future plans.< / li >
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