gmtk-gj-2020/Entities/DDOSEntity.cs

52 lines
1.4 KiB
C#

using SlatedGameToolkit.Framework.Graphics.Textures;
using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
using System.Drawing;
namespace WebsiteSim.Entities
{
public class DDOSEntity : Entity, IPoolable
{
private float speed;
public DDOSEntity(ITexture texture) : base(texture)
{
Width = 0.5f;
this.Color = Color.Red;
}
public void Initialize(float xPos, float length, float speed, float delay)
{
Height = length;
X = xPos;
this.mesh.X = X;
this.speed = speed;
this.Y += delay * speed;
mesh.Y = Y;
}
public void Update(float delta) {
Y -= speed * delta;
}
public void Reset()
{
Height = 0;
Y = Game.HEIGHT_UNITS;
mesh.Y = Y;
speed = 0;
}
}
public struct DDOSSPawnInfo
{
public float speed;
public float interval;
public float intervalDeviation;
public float timeRemaining;
public DDOSSPawnInfo(float speed, float interval, float intervalDeviation, float timeRemaining)
{
this.speed = speed;
this.interval = interval;
this.intervalDeviation = intervalDeviation;
this.timeRemaining = timeRemaining;
}
}
}