using System; using System.Collections.Generic; using System.Drawing; using System.Numerics; using SDL2; using WebsiteSim.Entities; using SlatedGameToolkit.Framework.AssetSystem; using SlatedGameToolkit.Framework.Graphics.Render; using SlatedGameToolkit.Framework.Graphics.Textures; using SlatedGameToolkit.Framework.Graphics.Window; using SlatedGameToolkit.Framework.Input.Devices; using SlatedGameToolkit.Framework.StateSystem; using SlatedGameToolkit.Framework.StateSystem.States; using SlatedGameToolkit.Framework.Utilities.Collections.Pooling; using SlatedGameToolkit.Framework.Utilities; using SlatedGameToolkit.Framework.Graphics.Text; using WebsiteSim.Utilities; namespace WebsiteSim.States { public class GamePlayState : IState { private MeshBatchRenderer renderer; private AssetManager assets; private StateManager stateManager; private BitmapFont font; private GameOverState gameOverState; private Random random; #region CursorVars private float cursorWidthScale, cursorHeightScale; private float serverTargetPos; //Last left click position private int viewHeight; // The viewports height for inverting Y value. #endregion #region EntitiesVariables private ServerEntity server; //The player // Warning entities private ObjectPool warningPool; private List activeWarnings = new List(); // Packet entities private ObjectPool packetPool; private List activePackets = new List(); private PacketSpawnInfo packetSpawnInfo; private const float packetSafeMargin = 1/2f; //Download entities. private ObjectPool downloadPool; private List activeDownloads = new List(); private DownloadSpawnInfo downloadSpawnInfo; private const float downloadSafeMargin = 1.5f; //DDOS entities. private ObjectPool ddosPool; private List activeDDOS = new List(); private DDOSSPawnInfo dDOSSpawnInfo; #endregion #region PauseManagement bool paused = false; #endregion #region PlayerStats private int speedBoost = 0; private int bandwithBoost = 0; private RectangleMesh bandwithMesh; private RectangleMesh speedMesh; private float score; private TransitionValue timeElapsed; private int downloadsServed; private int totalDownloads; private int packetsReceived; private int totalPackets; private readonly float totalStability = 5; private float health; private RectangleMesh stabilityMesh; #endregion public GamePlayState(MeshBatchRenderer renderer, AssetManager asset, BitmapFont font, GameOverState gameOverState) { this.assets = asset; this.renderer = renderer; packetPool = new ObjectPool(CreatePacket); warningPool = new ObjectPool(createWarning); downloadPool = new ObjectPool(createDownload); ddosPool = new ObjectPool(createDDOS); this.font = font; this.gameOverState = gameOverState; } public bool Activate() { Keyboard.keyboardUpdateEvent += KeyInputListener; Mouse.mouseUpdateEvent += MouseInput; serverTargetPos = 0.5f * Game.WIDTH_UNITS; server = new ServerEntity((Texture)assets["serverunit.png"], serverTargetPos, 0.1f); bandwithMesh = new RectangleMesh(new RectangleF(0, Game.HEIGHT_UNITS - 0.75f, 0.5f, 0.5f), (ITexture)assets["serverunit.png"], Color.White); stabilityMesh = new RectangleMesh(new RectangleF(0.05f, Game.HEIGHT_UNITS - 3.2f, 0.5f, 0.5f), (ITexture)assets["health.png"], Color.White); speedMesh = new RectangleMesh(bandwithMesh.Bounds, (ITexture)assets["ram.png"], Color.White); random = new Random(); packetSpawnInfo = new PacketSpawnInfo(2, 1, (float)(random.NextDouble() * Game.WIDTH_UNITS), 1f, 0.2f, 0.75f); downloadSpawnInfo = new DownloadSpawnInfo(4, 6, 3, 1, 4, 2); dDOSSpawnInfo = new DDOSSPawnInfo(28, 3f, 2f, 200f); score = 0; timeElapsed.HardSet(0); server.Speed = 4; bandwithBoost = 0; speedBoost = 3; health = totalStability; packetsReceived = 0; totalPackets = 0; downloadsServed = 0; totalDownloads = 0; this.font.PixelHeight = 32; font.PrepareCharacterGroup("Score:0123456789Uptim.%".ToCharArray()); this.font.PixelHeight = 64; font.PrepareCharacterGroup("Paused...".ToCharArray()); activePackets.Clear(); activeWarnings.Clear(); activeDownloads.Clear(); activeDDOS.Clear(); return true; } public PacketEntity CreatePacket() { return new PacketEntity((Texture)assets["packet.png"]); } public WarningEntity createWarning() { return new WarningEntity((Texture)assets["warning.png"]); } public DownloadEntity createDownload() { return new DownloadEntity((Texture)assets["drag.png"], (Texture)assets["downloadbar.png"]); } public DDOSEntity createDDOS() { return new DDOSEntity((Texture)assets["beam.png"]); } public bool Deactivate() { Keyboard.keyboardUpdateEvent -= KeyInputListener; Mouse.mouseUpdateEvent -= MouseInput; return true; } public void Deinitialize() { } public string getName() { return "GamePlayState"; } public void Initialize(StateManager manager) { this.stateManager = manager; int vw, vh, vx, vy; WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh); CalculateScaleFactors(vw, vh); WindowContextsManager.CurrentWindowContext.resizeEvent += WindowResize; WindowContextsManager.CurrentWindowContext.focusGainedEvent += Focused; WindowContextsManager.CurrentWindowContext.focusLostEvent += UnFocused; } public void Render(double delta) { renderer.Begin(Matrix4x4.Identity, delta); #region PauseHandling if (paused) { font.PixelHeight = 64; font.WriteLine(renderer, Game.WIDTH_UNITS / 2f - 1f, Game.HEIGHT_UNITS / 2f, "Paused.", Color.Purple); renderer.End(); return; } #endregion #region WarningRender foreach (WarningEntity warn in activeWarnings) { renderer.Draw(warn); } #endregion #region PacketRender foreach (PacketEntity packet in activePackets) { renderer.Draw(packet); } #endregion #region DownloadRender foreach(DownloadEntity download in activeDownloads) { renderer.Draw(download); renderer.Draw(download.progressMesh); } #endregion renderer.Draw(server); #region DDOSRender foreach (DDOSEntity ddos in activeDDOS) { renderer.Draw(ddos); } #endregion #region StatusRender font.PixelHeight = 32; for (int i = 0; i < bandwithBoost + speedBoost; i++) { if (i < bandwithBoost) { bandwithMesh.X = 0.25f + (i * (bandwithMesh.Width + 0.2f)); renderer.Draw(bandwithMesh); } else { speedMesh.X = 0.25f + (i * (speedMesh.Width + 0.2f)); renderer.Draw(speedMesh); } } float normalizedHealth = health / totalStability; int red = (int) (byte.MaxValue * normalizedHealth); stabilityMesh.Color = Color.FromArgb(red, 0, 0); renderer.Draw(stabilityMesh); font.WriteLine(renderer, stabilityMesh.Width + 0.1f, stabilityMesh.Y, Math.Round(100 * normalizedHealth, 1) + "%", Color.Red); timeElapsed.InterpolatePosition((float)delta); font.WriteLine(renderer, 0.05f, Game.HEIGHT_UNITS - 1.75f, "Score: " + Math.Round(score, 0), Color.Black); font.WriteLine(renderer, 0.05f, Game.HEIGHT_UNITS - 2.5f, "Uptime: " + Math.Round(timeElapsed.Value), Color.Black); #endregion renderer.End(); } public void Update(double timeStep) { if (paused) { return; } timeElapsed.Value = (float)timeStep + timeElapsed.DesignatedValue; score += (float) timeStep * 0.5f; #region ServerUpdate if (Mouse.LeftButtonPressed) { serverTargetPos = cursorWidthScale * Mouse.X; } if (serverTargetPos < server.CenterX - 0.02f) { server.CenterX -= ((float)timeStep * server.Speed); if (server.CenterX < serverTargetPos - 0.02f) server.CenterX = serverTargetPos - 0.02f; } else if (serverTargetPos > server.CenterX + 0.02f) { server.CenterX += ((float)timeStep * server.Speed); if (server.CenterX > serverTargetPos + 0.02f) server.CenterX = serverTargetPos + 0.02f; } #endregion #region PacketUpdate packetSpawnInfo.timeElapsed += (float) timeStep; if (packetSpawnInfo.timeElapsed >= packetSpawnInfo.interval) { packetSpawnInfo.timeElapsed = 0; //do spawning for(int i = 0; i < packetSpawnInfo.perSpawn; i++) { PacketEntity packet = packetPool.Retrieve(); packet.CenterX = packetSpawnInfo.batchLocation; packet.Y = i * packet.Height + packetSpawnInfo.range + Game.HEIGHT_UNITS + packetSpawnInfo.speed; packet.velocity = packetSpawnInfo.speed; totalPackets++; activePackets.Add(packet); } //Spawn Warning WarningEntity warning = warningPool.Retrieve(); warning.CenterX = packetSpawnInfo.batchLocation; warning.LifeTime = 1f; warning.Y = Game.HEIGHT_UNITS - warning.Height; activeWarnings.Add(warning); //Prepare next batch float change = (float)((random.NextDouble() - 1/2f) * packetSpawnInfo.jumpDistance * 2); if (packetSpawnInfo.batchLocation + change > Game.WIDTH_UNITS - packetSafeMargin || packetSpawnInfo.batchLocation + change < packetSafeMargin) { packetSpawnInfo.batchLocation -= change; } else { packetSpawnInfo.batchLocation += change; } } for (int i = 0; i < activePackets.Count; i++) { PacketEntity packet = activePackets[i]; packet.Update(timeStep); if (packet.HitBox.IntersectsWith(server.HitBox) && packet.velocity > 0) { packet.velocity *= -2.5f; packet.Color = Color.Gray; } if (packet.Y <= 0 - packet.Height) { health -= 0.25f; packetPool.Release(packet); activePackets.RemoveAt(i); i--; continue; } if (packet.Y >= Game.HEIGHT_UNITS && packet.velocity < 0) { score += -2 * packet.velocity; packetsReceived++; health += 0.025f; packetPool.Release(packet); activePackets.RemoveAt(i); i--; continue; } } #endregion #region DownloadUpdate downloadSpawnInfo.elapsedSinceSpawn += (float)timeStep; if (downloadSpawnInfo.elapsedSinceSpawn >= downloadSpawnInfo.period) { downloadSpawnInfo.elapsedSinceSpawn = 0; if (activeDownloads.Count < downloadSpawnInfo.maximumAmount) { DownloadEntity download = downloadPool.Retrieve(); download.Size = (int)(downloadSpawnInfo.generalSize + ((random.NextDouble() - 1/2f) * 2f * downloadSpawnInfo.sizeRange)); download.X = (float)(random.NextDouble() * (Game.WIDTH_UNITS - download.Width - 2 * downloadSafeMargin) + downloadSafeMargin); download.Y = (float)(downloadSafeMargin + random.NextDouble() * (Game.HEIGHT_UNITS - 2 * downloadSafeMargin)); download.stepSize = downloadSpawnInfo.stepSize; download.upTime = downloadSpawnInfo.upTime; totalDownloads++; activeDownloads.Add(download); WarningEntity warning = warningPool.Retrieve(); warning.CenterX = download.CenterX; warning.LifeTime = download.upTime * (1/3f); warning.Y = download.Y - warning.Height; warning.mesh.Y = warning.Y; activeWarnings.Add(warning); } } for (int i = 0; i < activeDownloads.Count; i++) { DownloadEntity download = activeDownloads[i]; download.timeElapsed.Value += (float)timeStep; if (Mouse.RightButtonPressed) { Vector2 rightMousePos; rightMousePos.X = cursorWidthScale * Mouse.X; rightMousePos.Y = cursorHeightScale * (viewHeight - Mouse.Y); if (download.HitBox.Contains(rightMousePos)) { download.Input(rightMousePos.X - download.X); } } if (download.progressValue.Value >= download.Width) { score += downloadSpawnInfo.maximumAmount * 2 + downloadSpawnInfo.sizeRange + 1f / downloadSpawnInfo.period + 2 * downloadSpawnInfo.stepSize; downloadsServed++; downloadPool.Release(download); activeDownloads.RemoveAt(i); i--; continue; } if (download.timeElapsed.Value >= download.upTime) { health -= 1.5f; downloadPool.Release(download); activeDownloads.RemoveAt(i); i--; continue; } } #endregion #region DDOSUpdate dDOSSpawnInfo.timeRemaining -= (float)timeStep; if (dDOSSpawnInfo.timeRemaining <= 0) { dDOSSpawnInfo.timeRemaining = (float)(dDOSSpawnInfo.interval + random.NextDouble() * dDOSSpawnInfo.intervalDeviation); DDOSEntity ddos = ddosPool.Retrieve(); ddos.Initialize(server.CenterX, 1.5f * Game.HEIGHT_UNITS, dDOSSpawnInfo.speed, 2f); activeDDOS.Add(ddos); for (int i = 0; i < 4; i++) { //Spawn Warning WarningEntity warning = warningPool.Retrieve(); warning.CenterX = ddos.CenterX; warning.LifeTime = 1f; warning.Y = Game.HEIGHT_UNITS - i * (warning.Height + 1f); activeWarnings.Add(warning); } } for (int i = 0; i < activeDDOS.Count; i++) { DDOSEntity ddos = activeDDOS[i]; ddos.Update((float)timeStep); if (ddos.HitBox.IntersectsWith(server.HitBox)) { health -= (float) (10f * timeStep); } for (int p = 0; p < activePackets.Count; p++) { PacketEntity packet = activePackets[p]; if (packet.velocity > 0 && ddos.HitBox.IntersectsWith(packet.HitBox)) { activePackets.RemoveAt(p); packetPool.Release(packet); p--; } } if (ddos.Y <= 0 - ddos.Height) { ddosPool.Release(ddos); activeDDOS.RemoveAt(i); i--; continue; } } #endregion #region WarningCleanup for (int i = 0; i < activeWarnings.Count; i++) { WarningEntity warn = activeWarnings[i]; warn.aliveTime.Value += (float) timeStep; if (warn.aliveTime.Value >= warn.LifeTime) { warningPool.Release(warn); activeWarnings.RemoveAt(i); i--; } } #endregion #region DifficultyUpdate //packet curve packetSpawnInfo.perSpawn = (int)(0.5f * (Math.Pow(timeElapsed.Value, 0.5f) + 1)); packetSpawnInfo.speed = (float)((0.025f * Math.Pow(timeElapsed.Value, 1.1f)) + 1f); if (packetSpawnInfo.jumpDistance < 2.25f) { packetSpawnInfo.jumpDistance = (float)(0.0023f * (Math.Pow(timeElapsed.Value, 1.15f)) + 1f); if (packetSpawnInfo.jumpDistance > 2.25f) packetSpawnInfo.jumpDistance = 2.25f; } if (packetSpawnInfo.interval > 0f) { packetSpawnInfo.interval = (float) (-0.007 * timeElapsed.Value) + 2f; if (packetSpawnInfo.interval < 0f) packetSpawnInfo.interval = 0f; } //download curve if (downloadSpawnInfo.maximumAmount < 5) { downloadSpawnInfo.maximumAmount = (int)(0.02f * timeElapsed.Value + 1); } if (downloadSpawnInfo.upTime > 3) { downloadSpawnInfo.upTime = (float)(8 + (-0.1f * Math.Pow(timeElapsed.Value, 0.8f))); if (downloadSpawnInfo.upTime < 3) downloadSpawnInfo.upTime = 3; } if (downloadSpawnInfo.period > 1f) { downloadSpawnInfo.period = (float) (-0.006 * timeElapsed.Value) + 4; if (packetSpawnInfo.interval < 1f) packetSpawnInfo.interval = 1f; } //ddos curve #endregion #region BoundaryChecking if (health > totalStability) { health = totalStability; } else if (health <= 0) { health = 0; gameOverState.SetStats((int)Math.Round(this.score), this.timeElapsed.Value, downloadsServed, totalDownloads, packetsReceived, totalPackets); stateManager.ChangeState("GameOver"); } #endregion } public void KeyInputListener(SDL.SDL_Keycode keycode, bool down) { if (!down) return; int currentUsage = bandwithBoost + speedBoost; if (keycode == SDL.SDL_Keycode.SDLK_SPACE) { if (server.Size > 1) { server.Size--; bandwithBoost--; speedBoost++; server.Speed += ServerEntity.SPEED_STEP; } } if (keycode == SDL.SDL_Keycode.SDLK_LSHIFT) { if (server.Speed > ServerEntity.MIN_SPEED) { server.Speed -= ServerEntity.SPEED_STEP; speedBoost--; server.Size++; bandwithBoost++; } } } public void MouseInput(bool leftDown, bool rightDown, bool middle, int x, int y, int scrollX, int scrollY) { } public void WindowResize(int width, int height) { WindowContextsManager.CurrentWindowContext.GetDrawableDimensions(); int vw, vh, vx, vy; WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh); CalculateScaleFactors(vw, vh); } private void CalculateScaleFactors(int width, int height) { viewHeight = height; this.cursorWidthScale = Game.WIDTH_UNITS * (1f / width); this.cursorHeightScale = Game.HEIGHT_UNITS * (1f / height); } public void Focused() { this.paused = false; } public void UnFocused() { this.paused = true; } } }