using WebsiteSim.Utilities; using SlatedGameToolkit.Framework.Graphics.Textures; using SlatedGameToolkit.Framework.Utilities.Collections.Pooling; using System; using System.Drawing; namespace WebsiteSim.Entities { public class WarningEntity : Entity, IPoolable { public float LifeTime { get; set; } public TransitionValue aliveTime; public WarningEntity(ITexture texture) : base(texture) { this.Width = 1f; this.Height = 1f; Reset(); } public void Reset() { LifeTime = 0; X = 0 - Width; mesh.X = X; Y = - Height; mesh.Y = Y; aliveTime.HardSet(0); this.Color = Color.Red; } public override void InterpolatePosition(float delta) { aliveTime.InterpolatePosition(delta); float prog = (aliveTime.Value / LifeTime); if (prog > 1) prog = 1; this.Color = Color.FromArgb((int)(byte.MaxValue * (1f - prog)), this.Color); base.InterpolatePosition(delta); } } }