using System.Drawing; using SlatedGameToolkit.Framework.Graphics.Render; using SlatedGameToolkit.Framework.Graphics.Textures; using SlatedGameToolkit.Framework.Graphics.Window; namespace WebsiteSim.Entities { public class ServerEntity : Entity { public const float MIN_SPEED = 1f; public const float SPEED_STEP = 1f; private readonly float length = 4/8f; public float Speed { get; set; } public override float CenterX { get { return base.X + (length * size) / 2f; } set { base.X = value - (length * size) / 2f; } } private int size; public int Size { get { return size; } set { if (this.size != value) { this.size = value; this.mesh.TextureBounds = new RectangleF(0, 0, size, 1); this.Width = value * length; } } } public override RectangleF HitBox { get { RectangleF hitbox = base.HitBox; hitbox.Width = Width; return hitbox; } } public ServerEntity(Texture texture, float initialX, float Y) : base(texture) { this.X = (Game.WIDTH_UNITS - this.Width) / 2f; this.Height = length; Size = 1; this.Speed = MIN_SPEED; CenterX = initialX; mesh.X = X; this.Y = Y; mesh.Y = this.Y; } } }