using SlatedGameToolkit.Framework.Graphics.Textures; using SlatedGameToolkit.Framework.Utilities.Collections.Pooling; using System.Drawing; namespace WebsiteSim.Entities { public class DDOSEntity : Entity, IPoolable { private float speed; public DDOSEntity(ITexture texture) : base(texture) { Width = 0.5f; this.Color = Color.Red; } public void Initialize(float xPos, float length, float speed, float delay) { Height = length; X = xPos; this.mesh.X = X; this.speed = speed; this.Y += delay * speed; mesh.Y = Y; } public void Update(float delta) { Y -= speed * delta; } public void Reset() { Height = 0; Y = Game.HEIGHT_UNITS; mesh.Y = Y; speed = 0; } } public struct DDOSSPawnInfo { public float speed; public float interval; public float intervalDeviation; public float timeRemaining; public DDOSSPawnInfo(float speed, float interval, float intervalDeviation, float timeRemaining) { this.speed = speed; this.interval = interval; this.intervalDeviation = intervalDeviation; this.timeRemaining = timeRemaining; } } }