using System; using System.Collections.Generic; using System.Drawing; using System.Numerics; using SDL2; using SkinnerBox.Entities; using SlatedGameToolkit.Framework.AssetSystem; using SlatedGameToolkit.Framework.Graphics.Render; using SlatedGameToolkit.Framework.Graphics.Textures; using SlatedGameToolkit.Framework.Graphics.Window; using SlatedGameToolkit.Framework.Input.Devices; using SlatedGameToolkit.Framework.StateSystem; using SlatedGameToolkit.Framework.StateSystem.States; using SlatedGameToolkit.Framework.Utilities.Collections.Pooling; using SlatedGameToolkit.Framework.Utilities; using SlatedGameToolkit.Framework.Graphics.Text; namespace SkinnerBox.States.Gameplay { public class GamePlayState : IState { private MeshBatchRenderer renderer; private AssetManager assets; private StateManager stateManager; private BitmapFont font; private Random random; #region CursorVars private float cursorWidthScale, cursorHeightScale; private float serverTargetPos; //Last left click position private int viewHeight; // The viewports height for inverting Y value. #endregion #region EntitiesVariables private ServerEntity server; //The player // Warning entities private ObjectPool warningPool; private List activeWarnings = new List(); // Packet entities private ObjectPool packetPool; private List activePackets = new List(); private PacketSpawnInfo packetSpawnInfo; private const float packetSafeMargin = 1/2f; //Download entities. private ObjectPool downloadPool; private List activeDownloads = new List(); private DownloadSpawnInfo downloadSpawnInfo; private const float downloadSafeMargin = 1.5f; #endregion #region PlayerStats private readonly int totalUsage = 3; private int usedUsage = 0; private RectangleMesh usageMesh; private int score; private float timeElapsed; #endregion public GamePlayState(MeshBatchRenderer renderer, AssetManager asset, BitmapFont font) { this.assets = asset; this.renderer = renderer; packetPool = new ObjectPool(CreatePacket); warningPool = new ObjectPool(createWarning); downloadPool = new ObjectPool(createDownload); this.font = font; font.PrepareCharacterGroup("score:0123456789timlapsd".ToCharArray()); } public bool Activate() { Keyboard.keyboardUpdateEvent += KeyInputListener; Mouse.mouseUpdateEvent += MouseInput; serverTargetPos = 0.5f * Game.WIDTH_UNITS; server = new ServerEntity((Texture)assets["serverunit.png"], serverTargetPos, 0.1f); usageMesh = new RectangleMesh(new RectangleF(0, Game.HEIGHT_UNITS - 0.75f, 0.5f, 0.5f), (ITexture)assets["usage.png"], Color.White); random = new Random(); packetSpawnInfo = new PacketSpawnInfo(2, 1, (float)(random.NextDouble() * Game.WIDTH_UNITS), 1f, 0.2f, 3f); downloadSpawnInfo = new DownloadSpawnInfo(4, 6, 3, 1, 4, 2); return true; } public PacketEntity CreatePacket() { return new PacketEntity((Texture)assets["packet.png"]); } public WarningEntity createWarning() { return new WarningEntity((Texture)assets["warning.png"]); } public DownloadEntity createDownload() { return new DownloadEntity((Texture)assets["drag.png"], (Texture)assets["downloadbar.png"]); } public bool Deactivate() { Keyboard.keyboardUpdateEvent -= KeyInputListener; Mouse.mouseUpdateEvent -= MouseInput; return true; } public void Deinitialize() { } public string getName() { return "GamePlayState"; } public void Initialize(StateManager manager) { this.stateManager = manager; int vw, vh, vx, vy; WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh); CalculateScaleFactors(vw, vh); } public void Render(double delta) { renderer.Begin(Matrix4x4.Identity, delta); #region WarningRender foreach (WarningEntity warn in activeWarnings) { renderer.Draw(warn); } #endregion #region PacketRender foreach (PacketEntity packet in activePackets) { renderer.Draw(packet); } #endregion #region DownloadRender foreach(DownloadEntity download in activeDownloads) { renderer.Draw(download); renderer.Draw(download.progressMesh); } #endregion renderer.Draw(server); #region StatusRender for (int i = 0; i < totalUsage; i++) { usageMesh.X = 0.25f + (i * (usageMesh.Width + 0.2f)); if (i >= usedUsage) { usageMesh.Color = Color.Yellow; } else { usageMesh.Color = Color.White; } renderer.Draw(usageMesh); } font.WriteLine(renderer, 0.05f, Game.HEIGHT_UNITS - 2f, "score: " + score, Color.Black); #endregion renderer.End(); } public void Update(double timeStep) { #region ServerUpdate if (Mouse.LeftButtonPressed) { serverTargetPos = cursorWidthScale * Mouse.X; } if (serverTargetPos < server.CenterX) { server.CenterX -= ((float)timeStep * server.Speed); if (server.CenterX < serverTargetPos) server.CenterX = serverTargetPos; } else if (serverTargetPos > server.CenterX) { server.CenterX += ((float)timeStep * server.Speed); if (server.X > serverTargetPos) server.CenterX = serverTargetPos; } #endregion #region PacketUpdate packetSpawnInfo.timeElapsed += (float) timeStep; if (packetSpawnInfo.timeElapsed >= packetSpawnInfo.period) { packetSpawnInfo.timeElapsed = 0; //do spawning for(int i = 0; i < packetSpawnInfo.perSpawn; i++) { PacketEntity packet = packetPool.Retrieve(); packet.CenterX = packetSpawnInfo.batchLocation; packet.Y = i * packet.Height + packetSpawnInfo.distanceBetween + Game.HEIGHT_UNITS + packetSpawnInfo.speed * (2/3f); packet.velocity = packetSpawnInfo.speed; packet.Color = Color.Blue; activePackets.Add(packet); } //Spawn Warning WarningEntity warning = warningPool.Retrieve(); warning.CenterX = packetSpawnInfo.batchLocation; warning.LifeTime = packetSpawnInfo.period * (2/3f); warning.Y = Game.HEIGHT_UNITS - warning.Height; activeWarnings.Add(warning); //Prepare next batch packetSpawnInfo.batchLocation = (float)(packetSpawnInfo.batchLocation + (random.NextDouble() - 1/2f) * packetSpawnInfo.jumpDistance * 2); if (packetSpawnInfo.batchLocation > Game.WIDTH_UNITS - packetSafeMargin) { packetSpawnInfo.batchLocation = Game.WIDTH_UNITS - packetSafeMargin; } else if (packetSpawnInfo.batchLocation < packetSafeMargin) packetSpawnInfo.batchLocation = packetSafeMargin; } for (int i = 0; i < activePackets.Count; i++) { PacketEntity packet = activePackets[i]; packet.Update(timeStep); if (packet.HitBox.IntersectsWith(server.HitBox) && packet.velocity > 0) { packet.velocity *= -2.5f; packet.Color = Color.Cyan; } if (packet.Y <= 0 - packet.Height) { packetPool.Release(packet); activePackets.RemoveAt(i); i--; continue; } if (packet.Y >= Game.HEIGHT_UNITS && packet.velocity < 0) { packetPool.Release(packet); activePackets.RemoveAt(i); i--; } } #endregion #region DownloadUpdate downloadSpawnInfo.elapsedSinceSpawn += (float)timeStep; if (downloadSpawnInfo.elapsedSinceSpawn >= downloadSpawnInfo.period) { downloadSpawnInfo.elapsedSinceSpawn = 0; if (activeDownloads.Count < downloadSpawnInfo.maximumAmount) { DownloadEntity download = downloadPool.Retrieve(); download.Size = (int)(downloadSpawnInfo.generalSize + ((random.NextDouble() - 1/2f) * 2f * downloadSpawnInfo.sizeRange)); download.X = (float)(random.NextDouble() * (Game.WIDTH_UNITS - download.Width)); download.Y = (float)(downloadSafeMargin + random.NextDouble() * (Game.HEIGHT_UNITS - 2 * downloadSafeMargin)); download.stepSize = downloadSpawnInfo.stepSize; download.upTime = downloadSpawnInfo.upTime; activeDownloads.Add(download); WarningEntity warning = warningPool.Retrieve(); warning.CenterX = download.CenterX; warning.LifeTime = download.upTime * (1/3f); warning.Y = download.Y - warning.Height; warning.mesh.Y = warning.Y; activeWarnings.Add(warning); } } for (int i = 0; i < activeDownloads.Count; i++) { DownloadEntity download = activeDownloads[i]; download.timeElapsed.Value += (float)timeStep; if (Mouse.RightButtonPressed) { Vector2 rightMousePos; rightMousePos.X = cursorWidthScale * Mouse.X; rightMousePos.Y = cursorHeightScale * (viewHeight - Mouse.Y); if (download.HitBox.Contains(rightMousePos)) { download.Input(rightMousePos.X - download.X); } } if (download.progressValue.Value >= download.Width) { downloadPool.Release(download); activeDownloads.RemoveAt(i); i--; continue; } if (download.timeElapsed.Value >= download.upTime) { downloadPool.Release(download); activeDownloads.RemoveAt(i); i--; continue; } } #endregion #region WarningCleanup for (int i = 0; i < activeWarnings.Count; i++) { WarningEntity warn = activeWarnings[i]; warn.aliveTime.Value += (float) timeStep; if (warn.aliveTime.Value >= warn.LifeTime) { warningPool.Release(warn); activeWarnings.RemoveAt(i); i--; } } #endregion } public void KeyInputListener(SDL.SDL_Keycode keycode, bool down) { if (!down) return; if (keycode == SDL.SDL_Keycode.SDLK_a) { if (usedUsage > 0 && server.Size > 1) { usedUsage--; server.Size--; } } if (keycode == SDL.SDL_Keycode.SDLK_d) { if (usedUsage < totalUsage) { usedUsage++; server.Size++; } } if (keycode == SDL.SDL_Keycode.SDLK_s) { if (usedUsage > 0 && server.Speed > ServerEntity.MIN_SPEED) { usedUsage--; server.Speed -= ServerEntity.SPEED_STEP; } } if (keycode == SDL.SDL_Keycode.SDLK_w) { if (usedUsage < totalUsage) { usedUsage++; server.Speed += ServerEntity.SPEED_STEP; } } } public void MouseInput(bool leftDown, bool rightDown, bool middle, int x, int y, int scrollX, int scrollY) { } public void WindowResize(int width, int height) { WindowContextsManager.CurrentWindowContext.GetDrawableDimensions(); int vw, vh, vx, vy; WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh); CalculateScaleFactors(vw, vh); } private void CalculateScaleFactors(int width, int height) { viewHeight = height; this.cursorWidthScale = Game.WIDTH_UNITS * (1f / width); this.cursorHeightScale = Game.HEIGHT_UNITS * (1f / height); } } }