using System; using System.Drawing; using SlatedGameToolkit.Framework.Graphics.Render; using SlatedGameToolkit.Framework.Graphics.Textures; using SlatedGameToolkit.Framework.Utilities.Collections.Pooling; namespace SkinnerBox.Entities { public class PacketEntity : Entity, IPositionInterpolable, IPoolable { public float velocity; public PacketEntity(ITexture texture) : base(texture) { this.Width = 0.5f; this.Height = 1f; Reset(); } public void Reset() { this.Y = Game.HEIGHT_UNITS; this.mesh.Y = this.Y; this.velocity = 0; this.X = 0; this.mesh.X = this.X; Color = Color.Black; } public void Update(double delta) { this.Y -= (float)(velocity * delta); } } public struct PacketSpawnInfo { public float timeElapsed; public float interval; public int perSpawn; public float batchLocation; public float range; public float jumpDistance; public float speed; public float lastSpawnLocation; public PacketSpawnInfo(float period, int perSpawn, float location, float speed, float distance, float jump) { timeElapsed = 0; lastSpawnLocation = 0; this.interval = period; this.perSpawn = perSpawn; this.batchLocation = location; this.range = distance; this.speed = speed; this.jumpDistance = jump; } } }