namespace SkinnerBox.States.Gameplay { public struct SpawnInfo { public float timeElapsed; public int period; public int perSpawn; public float batchLocation; public float distanceBetween; public float speed; public SpawnInfo(int period, int perSpawn, float location, float speed, float distance) { timeElapsed = 0; this.period = period; this.perSpawn = perSpawn; this.batchLocation = location; this.distanceBetween = distance; this.speed = speed; } } }