Refactor, changed some values, fixed server controls.
This commit is contained in:
		
							
								
								
									
										2
									
								
								.vscode/launch.json
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										2
									
								
								.vscode/launch.json
									
									
									
									
										vendored
									
									
								
							@@ -10,7 +10,7 @@
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            "request": "launch",
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					            "request": "launch",
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            "preLaunchTask": "build",
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					            "preLaunchTask": "build",
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            // If you have changed target frameworks, make sure to update the program path.
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					            // If you have changed target frameworks, make sure to update the program path.
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            "program": "${workspaceFolder}/bin/Debug/netcoreapp3.1/SkinnerBox.dll",
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					            "program": "${workspaceFolder}/bin/Debug/netcoreapp3.1/WebsiteSim.dll",
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            "args": [],
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					            "args": [],
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            "cwd": "${workspaceFolder}",
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					            "cwd": "${workspaceFolder}",
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			||||||
            // For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
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					            // For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
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										6
									
								
								.vscode/tasks.json
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										6
									
								
								.vscode/tasks.json
									
									
									
									
										vendored
									
									
								
							@@ -7,7 +7,7 @@
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            "type": "process",
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					            "type": "process",
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            "args": [
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					            "args": [
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                "build",
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					                "build",
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                "${workspaceFolder}/SkinnerBox.csproj",
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					                "${workspaceFolder}/WebsiteSim.csproj",
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                "/property:GenerateFullPaths=true",
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					                "/property:GenerateFullPaths=true",
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                "/consoleloggerparameters:NoSummary"
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					                "/consoleloggerparameters:NoSummary"
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            ],
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					            ],
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@@ -19,7 +19,7 @@
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            "type": "process",
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					            "type": "process",
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            "args": [
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					            "args": [
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                "publish",
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					                "publish",
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                "${workspaceFolder}/SkinnerBox.csproj",
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					                "${workspaceFolder}/WebsiteSim.csproj",
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                "/property:GenerateFullPaths=true",
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					                "/property:GenerateFullPaths=true",
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                "/consoleloggerparameters:NoSummary"
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					                "/consoleloggerparameters:NoSummary"
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            ],
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					            ],
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@@ -32,7 +32,7 @@
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            "args": [
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					            "args": [
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                "watch",
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					                "watch",
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                "run",
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					                "run",
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                "${workspaceFolder}/SkinnerBox.csproj",
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					                "${workspaceFolder}/WebsiteSim.csproj",
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                "/property:GenerateFullPaths=true",
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					                "/property:GenerateFullPaths=true",
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                "/consoleloggerparameters:NoSummary"
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					                "/consoleloggerparameters:NoSummary"
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            ],
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					            ],
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@@ -1,7 +1,7 @@
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using SlatedGameToolkit.Framework.Graphics.Textures;
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					using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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					using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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using System.Drawing;
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					using System.Drawing;
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namespace SkinnerBox.Entities
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					namespace WebsiteSim.Entities
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{
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					{
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    public class DDOSEntity : Entity, IPoolable
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					    public class DDOSEntity : Entity, IPoolable
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    {
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					    {
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@@ -1,10 +1,10 @@
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using System.Drawing;
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					using System.Drawing;
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using SkinnerBox.Utilities;
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					using WebsiteSim.Utilities;
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using SlatedGameToolkit.Framework.Graphics.Render;
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					using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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					using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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					using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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namespace SkinnerBox.Entities
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					namespace WebsiteSim.Entities
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{
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					{
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    public class DownloadEntity : Entity, IPoolable
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					    public class DownloadEntity : Entity, IPoolable
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    {
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					    {
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@@ -3,7 +3,7 @@ using System.Numerics;
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using SlatedGameToolkit.Framework.Graphics.Render;
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					using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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					using SlatedGameToolkit.Framework.Graphics.Textures;
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namespace SkinnerBox.Entities
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					namespace WebsiteSim.Entities
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{
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					{
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    public abstract class Entity : IMesh, IPositionInterpolable
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					    public abstract class Entity : IMesh, IPositionInterpolable
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    {
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					    {
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@@ -4,7 +4,7 @@ using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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					using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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					using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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namespace SkinnerBox.Entities
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					namespace WebsiteSim.Entities
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{
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					{
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    public class PacketEntity : Entity, IPositionInterpolable, IPoolable
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					    public class PacketEntity : Entity, IPositionInterpolable, IPoolable
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    {
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					    {
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@@ -3,7 +3,7 @@ using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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					using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Graphics.Window;
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					using SlatedGameToolkit.Framework.Graphics.Window;
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namespace SkinnerBox.Entities
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					namespace WebsiteSim.Entities
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{
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					{
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    public class ServerEntity : Entity
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					    public class ServerEntity : Entity
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    {
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					    {
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@@ -1,10 +1,10 @@
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using SkinnerBox.Utilities;
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					using WebsiteSim.Utilities;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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					using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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					using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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using System;
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					using System;
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using System.Drawing;
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					using System.Drawing;
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namespace SkinnerBox.Entities
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					namespace WebsiteSim.Entities
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{
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					{
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    public class WarningEntity : Entity, IPoolable
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					    public class WarningEntity : Entity, IPoolable
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    {
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					    {
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										10
									
								
								Game.cs
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								Game.cs
									
									
									
									
									
								
							@@ -1,9 +1,9 @@
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using SkinnerBox.States;
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					using SlatedGameToolkit.Framework;
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using SkinnerBox.Utilities;
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using SlatedGameToolkit.Framework;
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					 | 
				
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using SlatedGameToolkit.Framework.Logging;
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					using SlatedGameToolkit.Framework.Logging;
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					using WebsiteSim.States;
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					using WebsiteSim.Utilities;
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namespace SkinnerBox
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					namespace WebsiteSim
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{
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					{
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    class Game
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					    class Game
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    {
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					    {
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@@ -11,7 +11,7 @@ namespace SkinnerBox
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        public const int HEIGHT_UNITS = 8;
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					        public const int HEIGHT_UNITS = 8;
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        static void Main(string[] args)
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					        static void Main(string[] args)
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        {
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					        {
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            GameEngine.targetFPS = 0;
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					            GameEngine.targetFPS = 120;
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            GameEngine.UpdatesPerSecond = 40;
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					            GameEngine.UpdatesPerSecond = 40;
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            Logger.AddLogListener(new ConsoleLogger());
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					            Logger.AddLogListener(new ConsoleLogger());
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            GameEngine.Ignite(new MenuState());
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					            GameEngine.Ignite(new MenuState());
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@@ -9,7 +9,7 @@ using SlatedGameToolkit.Framework.Input.Devices;
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using SlatedGameToolkit.Framework.StateSystem;
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					using SlatedGameToolkit.Framework.StateSystem;
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using SlatedGameToolkit.Framework.StateSystem.States;
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					using SlatedGameToolkit.Framework.StateSystem.States;
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namespace SkinnerBox.States
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					namespace WebsiteSim.States
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{
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					{
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    public class GameOverState : IState
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					    public class GameOverState : IState
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    {
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					    {
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@@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Drawing;
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					using System.Drawing;
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using System.Numerics;
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					using System.Numerics;
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using SDL2;
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					using SDL2;
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using SkinnerBox.Entities;
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					using WebsiteSim.Entities;
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using SlatedGameToolkit.Framework.AssetSystem;
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					using SlatedGameToolkit.Framework.AssetSystem;
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using SlatedGameToolkit.Framework.Graphics.Render;
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					using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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					using SlatedGameToolkit.Framework.Graphics.Textures;
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@@ -14,9 +14,9 @@ using SlatedGameToolkit.Framework.StateSystem.States;
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using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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					using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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using SlatedGameToolkit.Framework.Utilities;
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					using SlatedGameToolkit.Framework.Utilities;
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using SlatedGameToolkit.Framework.Graphics.Text;
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					using SlatedGameToolkit.Framework.Graphics.Text;
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using SkinnerBox.Utilities;
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					using WebsiteSim.Utilities;
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namespace SkinnerBox.States
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					namespace WebsiteSim.States
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{
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					{
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    public class GamePlayState : IState
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					    public class GamePlayState : IState
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    {
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					    {
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@@ -102,7 +102,7 @@ namespace SkinnerBox.States
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            packetSpawnInfo = new PacketSpawnInfo(2, 1, (float)(random.NextDouble() * Game.WIDTH_UNITS), 1f, 0.2f, 0.75f);
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					            packetSpawnInfo = new PacketSpawnInfo(2, 1, (float)(random.NextDouble() * Game.WIDTH_UNITS), 1f, 0.2f, 0.75f);
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            downloadSpawnInfo = new DownloadSpawnInfo(4, 6, 3, 1, 4, 2);
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					            downloadSpawnInfo = new DownloadSpawnInfo(4, 6, 3, 1, 4, 2);
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            dDOSSpawnInfo = new DDOSSPawnInfo(28, 3f, 2f, 245f);
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					            dDOSSpawnInfo = new DDOSSPawnInfo(28, 3f, 2f, 200f);
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            score = 0;
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					            score = 0;
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            timeElapsed.HardSet(0);
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					            timeElapsed.HardSet(0);
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            server.Speed = 4;
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					            server.Speed = 4;
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@@ -245,14 +245,14 @@ namespace SkinnerBox.States
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                serverTargetPos = cursorWidthScale * Mouse.X;
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					                serverTargetPos = cursorWidthScale * Mouse.X;
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            }
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					            }
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 | 
					            
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            if (serverTargetPos < server.CenterX)
 | 
					            if (serverTargetPos < server.CenterX - 0.02f)
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            {
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					            {
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                server.CenterX -= ((float)timeStep * server.Speed);
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					                server.CenterX -= ((float)timeStep * server.Speed);
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                if (server.CenterX < serverTargetPos) server.CenterX = serverTargetPos;
 | 
					                if (server.CenterX < serverTargetPos - 0.02f) server.CenterX = serverTargetPos - 0.02f;
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            } else if (serverTargetPos > server.CenterX) 
 | 
					            } else if (serverTargetPos > server.CenterX + 0.02f)
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            {
 | 
					            {
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                server.CenterX += ((float)timeStep * server.Speed);
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					                server.CenterX += ((float)timeStep * server.Speed);
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                if (server.X > serverTargetPos) server.CenterX = serverTargetPos;
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					                if (server.CenterX > serverTargetPos + 0.02f) server.CenterX = serverTargetPos + 0.02f;
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            }                
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					            }                
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            #endregion
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					            #endregion
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            #region PacketUpdate
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					            #region PacketUpdate
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@@ -433,7 +433,7 @@ namespace SkinnerBox.States
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                if (packetSpawnInfo.jumpDistance > 2.25f) packetSpawnInfo.jumpDistance = 2.25f;
 | 
					                if (packetSpawnInfo.jumpDistance > 2.25f) packetSpawnInfo.jumpDistance = 2.25f;
 | 
				
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            }
 | 
					            }
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            if (packetSpawnInfo.interval > 0f) {
 | 
					            if (packetSpawnInfo.interval > 0f) {
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			||||||
                packetSpawnInfo.interval = (float) (-0.0075 * timeElapsed.Value) + 2f;
 | 
					                packetSpawnInfo.interval = (float) (-0.007 * timeElapsed.Value) + 2f;
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                if (packetSpawnInfo.interval < 0f) packetSpawnInfo.interval = 0f;
 | 
					                if (packetSpawnInfo.interval < 0f) packetSpawnInfo.interval = 0f;
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            }
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					            }
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@@ -13,7 +13,7 @@ using SlatedGameToolkit.Framework.Loaders;
 | 
				
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using SlatedGameToolkit.Framework.StateSystem;
 | 
					using SlatedGameToolkit.Framework.StateSystem;
 | 
				
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using SlatedGameToolkit.Framework.StateSystem.States;
 | 
					using SlatedGameToolkit.Framework.StateSystem.States;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace SkinnerBox.States
 | 
					namespace WebsiteSim.States
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    public class MenuState : IState
 | 
					    public class MenuState : IState
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 
 | 
				
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
 | 
				
			|||||||
using System.Drawing;
 | 
					using System.Drawing;
 | 
				
			||||||
using System.Numerics;
 | 
					using System.Numerics;
 | 
				
			||||||
using SDL2;
 | 
					using SDL2;
 | 
				
			||||||
using SkinnerBox.Entities;
 | 
					using WebsiteSim.Entities;
 | 
				
			||||||
using SlatedGameToolkit.Framework.AssetSystem;
 | 
					using SlatedGameToolkit.Framework.AssetSystem;
 | 
				
			||||||
using SlatedGameToolkit.Framework.Graphics.Render;
 | 
					using SlatedGameToolkit.Framework.Graphics.Render;
 | 
				
			||||||
using SlatedGameToolkit.Framework.Graphics.Text;
 | 
					using SlatedGameToolkit.Framework.Graphics.Text;
 | 
				
			||||||
@@ -13,7 +13,7 @@ using SlatedGameToolkit.Framework.StateSystem;
 | 
				
			|||||||
using SlatedGameToolkit.Framework.StateSystem.States;
 | 
					using SlatedGameToolkit.Framework.StateSystem.States;
 | 
				
			||||||
using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
 | 
					using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace SkinnerBox.States
 | 
					namespace WebsiteSim.States
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    public class TutorialState : IState
 | 
					    public class TutorialState : IState
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
@@ -55,7 +55,7 @@ namespace SkinnerBox.States
 | 
				
			|||||||
            font.PixelHeight = 48;
 | 
					            font.PixelHeight = 48;
 | 
				
			||||||
            font.PixelsPerUnitHeight = 80;
 | 
					            font.PixelsPerUnitHeight = 80;
 | 
				
			||||||
            font.PixelsPerUnitWidth = 80;
 | 
					            font.PixelsPerUnitWidth = 80;
 | 
				
			||||||
            font.PrepareCharacterGroup("abcdefghijklmnopqrstuvwy.:MSHIP+,DTY\'!".ToCharArray());
 | 
					            font.PrepareCharacterGroup("abcdefghijklmnopqrstuvwy.:MSHIP+,DTY\'!DDOSB".ToCharArray());
 | 
				
			||||||
            this.renderer = renderer;
 | 
					            this.renderer = renderer;
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -149,6 +149,7 @@ namespace SkinnerBox.States
 | 
				
			|||||||
            font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 2.5f, "Hit the packets and serve the downloads.", Color.Purple);
 | 
					            font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 2.5f, "Hit the packets and serve the downloads.", Color.Purple);
 | 
				
			||||||
            font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 3.0f, "Press shift + space to continue to game!", Color.DarkOrange);
 | 
					            font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 3.0f, "Press shift + space to continue to game!", Color.DarkOrange);
 | 
				
			||||||
            font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 5f, "If a download fades, or\n packets pass the server, \nthe users will be disappointed!", Color.Black);
 | 
					            font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 5f, "If a download fades, or\n packets pass the server, \nthe users will be disappointed!", Color.Black);
 | 
				
			||||||
 | 
					            font.WriteLine(renderer, 0.1f, 1, "Beware of the DDOS...", Color.Gray);            
 | 
				
			||||||
            #endregion
 | 
					            #endregion
 | 
				
			||||||
            renderer.End();
 | 
					            renderer.End();
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
@@ -233,14 +234,14 @@ namespace SkinnerBox.States
 | 
				
			|||||||
                serverTargetPos = cursorWidthScale * Mouse.X;
 | 
					                serverTargetPos = cursorWidthScale * Mouse.X;
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
            
 | 
					            
 | 
				
			||||||
            if (serverTargetPos < serverEntity.CenterX)
 | 
					            if (serverTargetPos < server.CenterX - 0.02f)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                serverEntity.CenterX -= ((float)timeStep * serverEntity.Speed);
 | 
					                server.CenterX -= ((float)timeStep * server.Speed);
 | 
				
			||||||
                if (serverEntity.CenterX < serverTargetPos) serverEntity.CenterX = serverTargetPos;
 | 
					                if (server.CenterX < serverTargetPos - 0.02f) server.CenterX = serverTargetPos - 0.02f;
 | 
				
			||||||
            } else if (serverTargetPos > serverEntity.CenterX) 
 | 
					            } else if (serverTargetPos > server.CenterX + 0.02f)
 | 
				
			||||||
            {
 | 
					            {
 | 
				
			||||||
                serverEntity.CenterX += ((float)timeStep * serverEntity.Speed);
 | 
					                server.CenterX += ((float)timeStep * server.Speed);
 | 
				
			||||||
                if (serverEntity.X > serverTargetPos) serverEntity.CenterX = serverTargetPos;
 | 
					                if (server.CenterX > serverTargetPos + 0.02f) server.CenterX = serverTargetPos + 0.02f;
 | 
				
			||||||
            }                
 | 
					            }                
 | 
				
			||||||
            #endregion
 | 
					            #endregion
 | 
				
			||||||
            #region WarningCleanup
 | 
					            #region WarningCleanup
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,11 +1,11 @@
 | 
				
			|||||||
using System;
 | 
					using System;
 | 
				
			||||||
using SlatedGameToolkit.Framework.Logging;
 | 
					using SlatedGameToolkit.Framework.Logging;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace SkinnerBox.Utilities
 | 
					namespace WebsiteSim.Utilities
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    public class ConsoleLogger : ILogListener
 | 
					    public class ConsoleLogger : ILogListener
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        public LogLevel Level => LogLevel.DEBUG;
 | 
					        public LogLevel Level => LogLevel.INFO;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        public void LogMessage(string message, DateTime time, LogLevel level)
 | 
					        public void LogMessage(string message, DateTime time, LogLevel level)
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,6 +1,6 @@
 | 
				
			|||||||
using SlatedGameToolkit.Framework.Graphics.Render;
 | 
					using SlatedGameToolkit.Framework.Graphics.Render;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace SkinnerBox.Utilities
 | 
					namespace WebsiteSim.Utilities
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    public struct TransitionValue : IPositionInterpolable
 | 
					    public struct TransitionValue : IPositionInterpolable
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user