Refactor, changed some values, fixed server controls.
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@@ -1,7 +1,7 @@
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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using System.Drawing;
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namespace SkinnerBox.Entities
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namespace WebsiteSim.Entities
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{
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public class DDOSEntity : Entity, IPoolable
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{
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@@ -1,10 +1,10 @@
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using System.Drawing;
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using SkinnerBox.Utilities;
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using WebsiteSim.Utilities;
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using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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namespace SkinnerBox.Entities
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namespace WebsiteSim.Entities
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{
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public class DownloadEntity : Entity, IPoolable
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{
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@@ -3,7 +3,7 @@ using System.Numerics;
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using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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namespace SkinnerBox.Entities
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namespace WebsiteSim.Entities
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{
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public abstract class Entity : IMesh, IPositionInterpolable
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{
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@@ -4,7 +4,7 @@ using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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namespace SkinnerBox.Entities
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namespace WebsiteSim.Entities
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{
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public class PacketEntity : Entity, IPositionInterpolable, IPoolable
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{
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@@ -3,7 +3,7 @@ using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Graphics.Window;
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namespace SkinnerBox.Entities
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namespace WebsiteSim.Entities
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{
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public class ServerEntity : Entity
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{
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@@ -1,10 +1,10 @@
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using SkinnerBox.Utilities;
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using WebsiteSim.Utilities;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
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using System;
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using System.Drawing;
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namespace SkinnerBox.Entities
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namespace WebsiteSim.Entities
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{
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public class WarningEntity : Entity, IPoolable
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{
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