Polished, began adding score, added warning to download.
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@@ -53,7 +53,7 @@ namespace SkinnerBox.States.Main
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{
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this.manager = manager;
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this.manager.backgroundColour = Color.White;
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this.context = new WindowContext("You Are the Website", width: 640, height: 640, options: SDL.SDL_WindowFlags.SDL_WINDOW_HIDDEN); // Creates the window context.
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this.context = new WindowContext("You Are the Website", width: 640, height: 640, options: SDL.SDL_WindowFlags.SDL_WINDOW_HIDDEN);
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this.assets = new AssetManager();
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this.assets.DefaultPathModifier = (p) => "resources/" + p;
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this.assets.Loaders.TryAdd("png", TextureLoader.Load2DTexture);
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@@ -63,14 +63,19 @@ namespace SkinnerBox.States.Main
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this.renderer = new MeshBatchRenderer(camera);
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//Add additional states
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manager.AddState(new GamePlayState(renderer, this.assets));
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BitmapFont genericFont = new BitmapFont("resources/BigShouldersDisplay-Light.ttf");
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genericFont.PixelsPerUnitHeight = 80;
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genericFont.PixelsPerUnitWidth = 80;
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genericFont.PixelHeight = 32;
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manager.AddState(new GamePlayState(renderer, this.assets, genericFont));
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//Load assets
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this.assets.Load("serverunit.png");
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this.assets.Load("packet.png");
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this.assets.Load("warning.png");
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this.assets.Load("downloadbar.png");
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this.assets.Load("drag.png");
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assets.Load("serverunit.png");
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assets.Load("packet.png");
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assets.Load("warning.png");
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assets.Load("downloadbar.png");
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assets.Load("drag.png");
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assets.Load("usage.png");
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//Set up title TTF
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this.titleFont = new BitmapFont("resources/BigShouldersDisplay-Regular.ttf", textureSizes: 512);
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