Base concept implemented.
Paddle and balls have been added.
This commit is contained in:
124
States/Main/MenuState.cs
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124
States/Main/MenuState.cs
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using System;
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using System.Drawing;
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using System.Numerics;
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using SDL2;
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using SkinnerBox.States.Gameplay;
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using SlatedGameToolkit.Framework.AssetSystem;
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using SlatedGameToolkit.Framework.Graphics;
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using SlatedGameToolkit.Framework.Graphics.Render;
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using SlatedGameToolkit.Framework.Graphics.Text;
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using SlatedGameToolkit.Framework.Graphics.Textures;
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using SlatedGameToolkit.Framework.Graphics.Window;
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using SlatedGameToolkit.Framework.Input.Devices;
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using SlatedGameToolkit.Framework.Loaders;
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using SlatedGameToolkit.Framework.StateSystem;
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using SlatedGameToolkit.Framework.StateSystem.States;
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namespace SkinnerBox.States.Main
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{
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public class MenuState : IState
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{
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private StateManager manager;
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WindowContext context;
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AssetManager assets;
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Camera2D camera;
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MeshBatchRenderer renderer;
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BitmapFont titleFont, boldFont;
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RectangleMesh serverUnit;
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public bool Activate()
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{
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Keyboard.keyboardUpdateEvent += KeyInput;
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return true;
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}
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public bool Deactivate()
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{
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Keyboard.keyboardUpdateEvent -= KeyInput;
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return true;
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}
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public void Deinitialize()
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{
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this.renderer.Dispose();
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this.assets.UnloadAll();
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}
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public string getName()
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{
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return "Main";
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}
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public void Initialize(StateManager manager)
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{
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this.manager = manager;
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this.manager.backgroundColour = Color.White;
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this.context = new WindowContext("You Are the Website", width: 640, height: 640, options: SDL.SDL_WindowFlags.SDL_WINDOW_HIDDEN); // Creates the window context.
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this.assets = new AssetManager();
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this.assets.DefaultPathModifier = (p) => "resources/" + p;
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this.assets.Loaders.TryAdd("png", TextureLoader.Load2DTexture);
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this.camera = new Camera2D(Game.WIDTH_UNITS, Game.HEIGHT_UNITS);
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this.camera.Position = new Vector2(Game.WIDTH_UNITS / 2, Game.HEIGHT_UNITS / 2);
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this.camera.MoveTo = this.camera.Position;
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this.renderer = new MeshBatchRenderer(camera);
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//Add additional states
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manager.AddState(new GamePlayState(renderer, this.assets));
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//Load assets
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this.assets.Load("serverunit.png");
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this.assets.Load("packet.png");
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this.assets.Load("warning.png");
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//Set up title TTF
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this.titleFont = new BitmapFont("resources/BigShouldersDisplay-Regular.ttf", textureSizes: 512);
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this.titleFont.PixelHeight = 120;
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this.titleFont.PixelsPerUnitHeight = 80;
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this.titleFont.PixelsPerUnitWidth = 80;
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this.titleFont.PrepareCharacterGroup("You Are the Website.".ToCharArray());
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this.titleFont.PixelHeight = 40;
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this.titleFont.PrepareCharacterGroup("By: Reslate".ToCharArray());
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//Set up bold TTF
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boldFont = new BitmapFont("resources/BigShouldersDisplay-Black.ttf", textureSizes: 512);
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boldFont.PixelHeight = 60;
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boldFont.PixelsPerUnitWidth = 80;
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boldFont.PixelsPerUnitHeight = 80;
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boldFont.PrepareCharacterGroup("Press any key to start...".ToCharArray());
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//Set up icon
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Texture serverUnitTex = (Texture)assets["serverunit.png"];
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serverUnitTex.SetNearestFilter(true, true);
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this.serverUnit = new RectangleMesh(new RectangleF(Game.WIDTH_UNITS/2 - 0.75f, Game.HEIGHT_UNITS * 0.75f - 0.75f, 1.5f, 1.5f), serverUnitTex, Color.White);
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this.context.Shown = true;
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}
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public void Render(double delta)
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{
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renderer.Begin(Matrix4x4.Identity, delta);
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this.titleFont.PixelHeight = 120;
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this.titleFont.WriteLine(renderer, 0.02f, 0.02f, "You Are the Website.", Color.Black);
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this.titleFont.PixelHeight = 40;
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this.titleFont.WriteLine(renderer, 0, 1.2f, "By: Reslate", Color.Gray);
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renderer.Draw(serverUnit);
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this.boldFont.WriteLine(renderer, 1.15f, Game.HEIGHT_UNITS / 2, "Press any key to start...", Color.Black);
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renderer.End();
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}
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public void Update(double timeStep)
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{
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}
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public void KeyInput(SDL.SDL_Keycode keys, bool pressed)
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{
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if (pressed)
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{
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manager.ChangeState("GamePlayState");
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}
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}
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}
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}
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