Added tutorial.

This commit is contained in:
Harrison Deng 2020-07-12 12:05:52 -05:00
parent 1126e6c4b4
commit 00b2670cfc
8 changed files with 319 additions and 10 deletions

View File

@ -57,7 +57,7 @@ namespace SkinnerBox.Entities
timeElapsed.HardSet(0);
stepSize = 0;
upTime = 0;
Color = Color.Cyan;
Color = Color.Black;
UpdateProgressMesh();
}
@ -72,8 +72,15 @@ namespace SkinnerBox.Entities
progressValue.InterpolatePosition(delta);
timeElapsed.InterpolatePosition(delta);
float prog = timeElapsed.Value / upTime;
if (prog > 1) prog = 1;
if (prog < 0) prog = 0;
if (upTime != 0) {
if (prog > 1) {
prog = 1;
} else if (prog < 0) {
prog = 0;
}
} else {
prog = 1;
}
this.Color = Color.FromArgb((int)(byte.MaxValue * (1f - prog)), Color);
progressMesh.Color = Color.FromArgb((int)(byte.MaxValue * (1f - prog)), progressMesh.Color);
UpdateProgressMesh();

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@ -1,5 +1,5 @@
using System;
using System.Numerics;
using System.Drawing;
using SlatedGameToolkit.Framework.Graphics.Render;
using SlatedGameToolkit.Framework.Graphics.Textures;
using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
@ -23,6 +23,7 @@ namespace SkinnerBox.Entities
this.velocity = 0;
this.X = 0;
this.mesh.X = this.X;
Color = Color.Black;
}
public void Update(double delta) {

View File

@ -160,6 +160,8 @@ namespace SkinnerBox.States
int vw, vh, vx, vy;
WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh);
CalculateScaleFactors(vw, vh);
WindowContextsManager.CurrentWindowContext.resizeEvent += WindowResize;
}
public void Render(double delta)
@ -243,7 +245,6 @@ namespace SkinnerBox.States
packet.CenterX = packetSpawnInfo.batchLocation;
packet.Y = i * packet.Height + packetSpawnInfo.range + Game.HEIGHT_UNITS + packetSpawnInfo.speed;
packet.velocity = packetSpawnInfo.speed;
packet.Color = Color.Blue;
totalPackets++;
activePackets.Add(packet);
}
@ -270,7 +271,7 @@ namespace SkinnerBox.States
packet.Update(timeStep);
if (packet.HitBox.IntersectsWith(server.HitBox) && packet.velocity > 0) {
packet.velocity *= -2.5f;
packet.Color = Color.Cyan;
packet.Color = Color.Gray;
}
if (packet.Y <= 0 - packet.Height) {
health -= 0.25f;
@ -407,9 +408,9 @@ namespace SkinnerBox.States
//packet curve
packetSpawnInfo.perSpawn = (int)(0.5f * (Math.Pow(timeElapsed.Value, 0.5f) + 1));
packetSpawnInfo.speed = (float)((0.025f * Math.Pow(timeElapsed.Value, 1.1f)) + 1f);
if (packetSpawnInfo.jumpDistance < 2f) {
packetSpawnInfo.jumpDistance = (float)(0.0023f * (Math.Pow(timeElapsed.Value, 1.15f)) + 0.75f);
if (packetSpawnInfo.jumpDistance > 2f) packetSpawnInfo.jumpDistance = 2f;
if (packetSpawnInfo.jumpDistance < 2.2f) {
packetSpawnInfo.jumpDistance = (float)(0.0023f * (Math.Pow(timeElapsed.Value, 1.15f)) + 1f);
if (packetSpawnInfo.jumpDistance > 2.2f) packetSpawnInfo.jumpDistance = 2.2f;
}
if (packetSpawnInfo.interval > 0f) {
packetSpawnInfo.interval = (float) (-0.0075 * timeElapsed.Value) + 2f;

View File

@ -78,6 +78,7 @@ namespace SkinnerBox.States
GameOverState gameOverState = new GameOverState(genericFont, titleFont, renderer, assets);
manager.AddState(gameOverState);
manager.AddState(new GamePlayState(renderer, this.assets, genericFont, gameOverState));
manager.AddState(new TutorialState(renderer, assets));
//Load assets
assets.Load("serverunit.png");
@ -129,7 +130,7 @@ namespace SkinnerBox.States
{
if (!pressed && keys == SDL.SDL_Keycode.SDLK_SPACE)
{
manager.ChangeState("GamePlayState");
manager.ChangeState("Tutorial");
}
}
}

299
States/TutorialState.cs Normal file
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@ -0,0 +1,299 @@
using System.Collections.Generic;
using System.Drawing;
using System.Numerics;
using SDL2;
using SkinnerBox.Entities;
using SlatedGameToolkit.Framework.AssetSystem;
using SlatedGameToolkit.Framework.Graphics.Render;
using SlatedGameToolkit.Framework.Graphics.Text;
using SlatedGameToolkit.Framework.Graphics.Textures;
using SlatedGameToolkit.Framework.Graphics.Window;
using SlatedGameToolkit.Framework.Input.Devices;
using SlatedGameToolkit.Framework.StateSystem;
using SlatedGameToolkit.Framework.StateSystem.States;
using SlatedGameToolkit.Framework.Utilities.Collections.Pooling;
namespace SkinnerBox.States
{
public class TutorialState : IState
{
private MeshBatchRenderer renderer;
private AssetManager assets;
private StateManager stateManager;
private ServerEntity serverEntity;
private int bandwithBoost, speedBoost;
// Warning entities
private ObjectPool<WarningEntity> warningPool;
private List<WarningEntity> activeWarnings = new List<WarningEntity>();
//Packet entities
private ObjectPool<PacketEntity> packetPool;
private List<PacketEntity> activePackets = new List<PacketEntity>();
private PacketSpawnInfo packetSpawnInfo;
//Download entity
private DownloadEntity downloadEntity;
//Status stuff
RectangleMesh bandwithMesh, speedMesh;
//Cursor stuff
private int viewHeight;
private float cursorWidthScale;
private float cursorHeightScale;
private float serverTargetPos;
private BitmapFont font;
public TutorialState(MeshBatchRenderer renderer, AssetManager assets) {
this.assets = assets;
packetPool = new ObjectPool<PacketEntity>(CreatePacket);
warningPool = new ObjectPool<WarningEntity>(createWarning);
font = new BitmapFont("resources/BigShouldersDisplay-Thin.ttf");
font.PixelHeight = 48;
font.PixelsPerUnitHeight = 80;
font.PixelsPerUnitWidth = 80;
font.PrepareCharacterGroup("abcdefghijklmnopqrstuvwy.:MSHIP+,DTY\'!".ToCharArray());
this.renderer = renderer;
}
public PacketEntity CreatePacket() {
return new PacketEntity((Texture)assets["packet.png"]);
}
public WarningEntity createWarning() {
return new WarningEntity((Texture)assets["warning.png"]);
}
public bool Activate()
{
Keyboard.keyboardUpdateEvent += KeyInputListener;
serverEntity = new ServerEntity((Texture)assets["serverunit.png"], Game.WIDTH_UNITS / 2f, 1/10f);
downloadEntity = new DownloadEntity((Texture)assets["drag.png"], (Texture)assets["downloadbar.png"]);
bandwithMesh = new RectangleMesh(new RectangleF(0, Game.HEIGHT_UNITS - 0.75f, 0.5f, 0.5f), (ITexture)assets["serverunit.png"], Color.White);
speedMesh = new RectangleMesh(bandwithMesh.Bounds, (ITexture)assets["ram.png"], Color.White);
int vw, vh, vx, vy;
WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh);
CalculateScaleFactors(vw, vh);
packetSpawnInfo = new PacketSpawnInfo(4, 1, Game.WIDTH_UNITS * 0.8f, 1f, 1, 1);
serverTargetPos = Game.WIDTH_UNITS / 2f;
serverEntity.Speed = 4;
bandwithBoost = 0;
speedBoost = 3;
return true;
}
public bool Deactivate()
{
Keyboard.keyboardUpdateEvent -= KeyInputListener;
return true;
}
public void Deinitialize()
{
}
public string getName()
{
return "Tutorial";
}
public void Initialize(StateManager manager)
{
WindowContextsManager.CurrentWindowContext.resizeEvent += WindowResize;
this.stateManager = manager;
}
public void Render(double delta)
{
renderer.Begin(Matrix4x4.Identity, delta);
#region WarningRender
foreach (WarningEntity warn in activeWarnings)
{
renderer.Draw(warn);
}
#endregion
#region PacketRender
foreach (PacketEntity packet in activePackets)
{
renderer.Draw(packet);
}
#endregion
renderer.Draw(downloadEntity);
renderer.Draw(downloadEntity.progressMesh);
renderer.Draw(serverEntity);
#region StatusRender
for (int i = 0; i < bandwithBoost + speedBoost; i++)
{
if (i < bandwithBoost) {
bandwithMesh.X = 0.25f + (i * (bandwithMesh.Width + 0.2f));
renderer.Draw(bandwithMesh);
} else {
speedMesh.X = 0.25f + (i * (speedMesh.Width + 0.2f));
renderer.Draw(speedMesh);
}
}
#endregion
#region Text
font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 1f, "Move server: left click", Color.Black);
font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 1.5f, "Switch between bandwith and units: shift or space", Color.Black);
font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 2.0f, "Download bar: right click and drag. You can't go too fast.", Color.Black);
font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 2.5f, "Hit the packets and serve the downloads.", Color.Purple);
font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 3.0f, "Press shift + space to continue to game!", Color.DarkOrange);
font.WriteLine(renderer, 0.1f, Game.HEIGHT_UNITS - 5f, "If a download fades, or\n packets pass the server, \nthe users will be disappointed!", Color.Black);
#endregion
renderer.End();
}
public void Update(double timeStep)
{
#region PacketUpdate
packetSpawnInfo.timeElapsed += (float) timeStep;
if (packetSpawnInfo.timeElapsed >= packetSpawnInfo.interval) {
packetSpawnInfo.timeElapsed = 0;
//do spawning
for(int i = 0; i < packetSpawnInfo.perSpawn; i++) {
PacketEntity packet = packetPool.Retrieve();
packet.CenterX = packetSpawnInfo.batchLocation;
packet.Y = i * packet.Height + packetSpawnInfo.range + Game.HEIGHT_UNITS + packetSpawnInfo.speed;
packet.velocity = packetSpawnInfo.speed;
activePackets.Add(packet);
}
//Spawn Warning
WarningEntity warning = warningPool.Retrieve();
warning.CenterX = packetSpawnInfo.batchLocation;
warning.LifeTime = 1f;
warning.Y = Game.HEIGHT_UNITS - warning.Height;
warning.mesh.Y = warning.Y;
warning.mesh.X = warning.X;
activeWarnings.Add(warning);
}
for (int i = 0; i < activePackets.Count; i++)
{
PacketEntity packet = activePackets[i];
packet.Update(timeStep);
if (packet.HitBox.IntersectsWith(serverEntity.HitBox) && packet.velocity > 0) {
packet.velocity *= -2.5f;
packet.Color = Color.Gray;
}
if (packet.Y <= 0 - packet.Height) {
packetPool.Release(packet);
activePackets.RemoveAt(i);
i--;
continue;
}
if (packet.Y >= Game.HEIGHT_UNITS && packet.velocity < 0) {
packetPool.Release(packet);
activePackets.RemoveAt(i);
i--;
continue;
}
}
#endregion
#region DownloadUpdate
downloadEntity.timeElapsed.Value += (float)timeStep;
if (downloadEntity.upTime == 0 || downloadEntity.timeElapsed.Value > downloadEntity.upTime || downloadEntity.progressValue.Value >= downloadEntity.Width) {
downloadEntity.Reset();
downloadEntity.Size = 5;
downloadEntity.CenterX = Game.WIDTH_UNITS / 2f;
downloadEntity.Y = Game.HEIGHT_UNITS / 2f;
downloadEntity.stepSize = 3;
downloadEntity.upTime = 6;
WarningEntity warning = warningPool.Retrieve();
warning.CenterX = downloadEntity.CenterX;
warning.LifeTime = downloadEntity.upTime * (1/3f);
warning.Y = downloadEntity.Y - warning.Height;
warning.mesh.Y = warning.Y;
warning.mesh.X = warning.X;
activeWarnings.Add(warning);
}
if (Mouse.RightButtonPressed) {
PointF rightMousePos = new PointF();
rightMousePos.X = cursorWidthScale * Mouse.X;
rightMousePos.Y = cursorHeightScale * (viewHeight - Mouse.Y);
if (downloadEntity.HitBox.Contains(rightMousePos)) {
downloadEntity.Input(rightMousePos.X - downloadEntity.X);
}
}
#endregion
#region ServerUpdate
if (Mouse.LeftButtonPressed) {
serverTargetPos = cursorWidthScale * Mouse.X;
}
if (serverTargetPos < serverEntity.CenterX)
{
serverEntity.CenterX -= ((float)timeStep * serverEntity.Speed);
if (serverEntity.CenterX < serverTargetPos) serverEntity.CenterX = serverTargetPos;
} else if (serverTargetPos > serverEntity.CenterX)
{
serverEntity.CenterX += ((float)timeStep * serverEntity.Speed);
if (serverEntity.X > serverTargetPos) serverEntity.CenterX = serverTargetPos;
}
#endregion
#region WarningCleanup
for (int i = 0; i < activeWarnings.Count; i++)
{
WarningEntity warn = activeWarnings[i];
warn.aliveTime.Value += (float) timeStep;
if (warn.aliveTime.Value >= warn.LifeTime) {
warningPool.Release(warn);
activeWarnings.RemoveAt(i);
i--;
}
}
#endregion
if (Keyboard.IsKeyPressed(SDL.SDL_Keycode.SDLK_LSHIFT) && Keyboard.IsKeyPressed(SDL.SDL_Keycode.SDLK_SPACE)) {
stateManager.ChangeState("GamePlayState");
}
}
public void KeyInputListener(SDL.SDL_Keycode keycode, bool down) {
if (!down) return;
int currentUsage = bandwithBoost + speedBoost;
if (keycode == SDL.SDL_Keycode.SDLK_SPACE) {
if (serverEntity.Size > 1) {
serverEntity.Size--;
bandwithBoost--;
speedBoost++;
serverEntity.Speed += ServerEntity.SPEED_STEP;
}
}
if (keycode == SDL.SDL_Keycode.SDLK_LSHIFT) {
if (serverEntity.Speed > ServerEntity.MIN_SPEED) {
serverEntity.Speed -= ServerEntity.SPEED_STEP;
speedBoost--;
serverEntity.Size++;
bandwithBoost++;
}
}
}
public void WindowResize(int width, int height) {
WindowContextsManager.CurrentWindowContext.GetDrawableDimensions();
int vw, vh, vx, vy;
WindowContextsManager.CurrentGL.GetViewport(out vx, out vy, out vw, out vh);
CalculateScaleFactors(vw, vh);
}
private void CalculateScaleFactors(int width, int height) {
viewHeight = height;
this.cursorWidthScale = Game.WIDTH_UNITS * (1f / width);
this.cursorHeightScale = Game.HEIGHT_UNITS * (1f / height);
}
}
}

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