gmtk-gj-2020/States/GameOverState.cs

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3.2 KiB
C#
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using System;
using System.Drawing;
using System.Numerics;
using SlatedGameToolkit.Framework.AssetSystem;
using SlatedGameToolkit.Framework.Graphics.Render;
using SlatedGameToolkit.Framework.Graphics.Text;
using SlatedGameToolkit.Framework.StateSystem;
using SlatedGameToolkit.Framework.StateSystem.States;
namespace SkinnerBox.States
{
public class GameOverState : IState
{
private MeshBatchRenderer renderer;
private AssetManager assets;
BitmapFont font;
BitmapFont titleFont;
private StateManager manager;
private int score;
private TimeSpan timeElapsed;
private int downloadsServed;
private int totalDownloads;
private int packetsReceived;
private int totalPackets;
public GameOverState(BitmapFont font, BitmapFont titleFont, MeshBatchRenderer renderer, AssetManager assets) {
this.font = font;
this.assets = assets;
this.titleFont = titleFont;
this.renderer = renderer;
}
public bool Activate()
{
titleFont.PixelHeight = 120;
titleFont.PrepareCharacterGroup("GameOvr!".ToCharArray());
this.font.PixelHeight = 48;
font.PrepareCharacterGroup("01234567890.Your Stats: Score,ServerUp-timedownloadservedpacketssentWebsitePDRLN%que".ToCharArray());
return true;
}
public bool Deactivate()
{
return true;
}
public void Deinitialize()
{
}
public string getName()
{
return "GameOver";
}
public void Initialize(StateManager manager)
{
this.manager = manager;
}
public void Render(double delta)
{
renderer.Begin(Matrix4x4.Identity, delta);
titleFont.WriteLine(renderer, 1.95f, Game.HEIGHT_UNITS * 0.75f, "Game Over!", Color.Purple);
font.WriteLine(renderer, 1.95f, Game.HEIGHT_UNITS * 0.6f, "Score: " + score, Color.Black);
font.WriteLine(renderer, 1.95f, Game.HEIGHT_UNITS * 0.53f, "Website Uptime: " + timeElapsed.ToString("h\\:mm\\:ss"), Color.Black);
font.WriteLine(renderer, 1.95f, Game.HEIGHT_UNITS * 0.46f, "Packets Received: " + totalPackets + " Packet Loss: " + Math.Round((100f * (1f - ((float) packetsReceived / totalPackets))), 1) + "%", Color.Black);
font.WriteLine(renderer, 1.95f, Game.HEIGHT_UNITS * 0.39f, "Downloads Served: " + downloadsServed, Color.Black);
font.WriteLine(renderer, 1.95f, Game.HEIGHT_UNITS * 0.32f, "Downloads Requested: " + totalDownloads, Color.Black);
renderer.End();
}
public void SetStats(int score, float secondsElapsed, int downloads, int totalDownloads, int packetsReceived, int totalPackets) {
this.score = score;
this.timeElapsed = TimeSpan.FromSeconds(secondsElapsed);
this.downloadsServed = downloads;
this.totalPackets = totalPackets;
this.packetsReceived = packetsReceived;
this.totalDownloads = totalDownloads;
}
public void Update(double timeStep)
{
}
}
}