using System; using System.Runtime.Serialization; namespace GameServiceWarden.Core.Games.Modules.Exceptions { [System.Serializable] public class ModuleLoadException : Exception { public ModuleLoadException() { } public ModuleLoadException(string message) : base(message) { } public ModuleLoadException(string message, Exception inner) : base(message, inner) { } protected ModuleLoadException( SerializationInfo info, StreamingContext context) : base(info, context) { } } }