using System.Collections.Generic; using GameServiceWarden.ModuleAPI; namespace GameServiceWarden.Host.Tests.Modules { public class FakeGameServiceModule : IGameServiceModule { public string Name => "FakeModule"; public string Description => "A fake module for testing."; private IConfigurable[] configurables; public FakeGameServiceModule(params IConfigurable[] configurables) { this.configurables = configurables; } public IEnumerable Authors { get; private set; } = new string[] { "FakeAuthor", "FakeAuthor2" }; public IGameService CreateGameService() { return new FakeService(configurables); } } }