using System; namespace GameServiceWarden.InteractionAPI.Communicable.Responses { public static class ResponseHeader { public static byte[] Encode(CommunicableType type, uint length) { byte[] res = new byte[sizeof(uint) + sizeof(uint)]; BitConverter.GetBytes((uint)type).CopyTo(res, 0); BitConverter.GetBytes(length).CopyTo(res, sizeof(uint)); return res; } } }