using System; using System.Collections; using System.Collections.Generic; namespace GameServiceWarden.Core.Collection { public class LRUCache : IEnumerable { private class Node { public K key; public V value; public Node front; public Node back; } public int Size {get { return size; } } public int Count {get { return valueDictionary.Count; } } private readonly int size; private Node top; private Node bottom; private Dictionary valueDictionary; private Action cleanupAction; public LRUCache(int size = 100, Action cleanup = null) { this.size = size; valueDictionary = new Dictionary(size); this.cleanupAction = cleanup; } private void MoveToTop(K key) { Node node = valueDictionary[key]; if (node != null && top != node) { node.front.back = node.back; node.back = top; node.front = null; top = node; } } private Node AddToTop(K key, V value) { Node node = new Node(); node.front = null; node.back = top; node.value = value; node.key = key; top = node; if (bottom == null) { bottom = node; } else if (valueDictionary.Count == Size) { valueDictionary.Remove(bottom.key); cleanupAction?.Invoke(bottom.value); bottom = bottom.front; } valueDictionary[key] = node; return node; } public V Use(K key, Func generate) { if (generate == null) throw new ArgumentNullException("generate"); Node value = null; if (valueDictionary.ContainsKey(key)) { value = valueDictionary[key]; MoveToTop(key); } else { value = AddToTop(key, generate()); } return value.value; } public bool IsCached(K key) { return valueDictionary.ContainsKey(key); } public void Clear() { top = null; bottom = null; valueDictionary.Clear(); } public IEnumerator GetEnumerator() { foreach (Node node in valueDictionary.Values) { yield return node.value; } } IEnumerator IEnumerable.GetEnumerator() { throw new NotImplementedException(); } } }