Renamed ModuleAPI to ModuleFramework.
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build.sh
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build.sh
@ -1,3 +1,3 @@
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#!/bin/bash
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#!/bin/bash
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dotnet build -v n src/GameServiceWarden.ModuleAPI
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dotnet build -v n src/GameServiceWarden.ModuleFramework
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dotnet build -v n src/GameServiceWarden.Core
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dotnet build -v n src/GameServiceWarden.Core
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GameServiceWarden.ModuleAPI\GameServiceWarden.ModuleAPI.csproj" />
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<ProjectReference Include="..\GameServiceWarden.ModuleFramework\GameServiceWarden.ModuleFramework.csproj" />
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<ProjectReference Include="..\GameServiceWarden.InteractionAPI\GameServiceWarden.InteractionAPI.csproj" />
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<ProjectReference Include="..\GameServiceWarden.InteractionAPI\GameServiceWarden.InteractionAPI.csproj" />
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</ItemGroup>
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</ItemGroup>
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using GameServiceWarden.Core.Module.Exceptions;
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using GameServiceWarden.Core.Module.Exceptions;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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namespace GameServiceWarden.Core.Module
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namespace GameServiceWarden.Core.Module
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{
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{
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@ -11,7 +11,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using GameServiceWarden.Core.Module.Exceptions;
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using GameServiceWarden.Core.Module.Exceptions;
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using GameServiceWarden.Core.Logging;
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using GameServiceWarden.Core.Logging;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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using System.Net.Sockets;
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using System.Net.Sockets;
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//TODO Update UML
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//TODO Update UML
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using GameServiceWarden.InteractionAPI.Module;
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using GameServiceWarden.InteractionAPI.Module;
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using GameServiceWarden.Core.Persistence;
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using GameServiceWarden.Core.Persistence;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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using GameServiceWarden.Core.Collection;
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using GameServiceWarden.Core.Collection;
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using System.Text;
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using System.Text;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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namespace GameServiceWarden.Core.Persistence
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namespace GameServiceWarden.Core.Persistence
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{
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{
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@ -4,7 +4,7 @@ using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.IO;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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namespace GameServiceWarden.Core.Persistence
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namespace GameServiceWarden.Core.Persistence
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@ -4,7 +4,7 @@ using System.Collections.ObjectModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.IO;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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namespace GameServiceWarden.Core.Persistence
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namespace GameServiceWarden.Core.Persistence
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{
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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namespace GameServiceWarden.ModuleAPI
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namespace GameServiceWarden.ModuleFramework
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{
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{
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public interface IService
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public interface IService
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{
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{
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namespace GameServiceWarden.ModuleAPI
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namespace GameServiceWarden.ModuleFramework
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{
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{
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public interface IServiceConfigurable
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public interface IServiceConfigurable
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{
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{
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace GameServiceWarden.ModuleAPI
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namespace GameServiceWarden.ModuleFramework
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{
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{
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public interface IServiceModule
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public interface IServiceModule
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{
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{
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namespace GameServiceWarden.ModuleAPI
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namespace GameServiceWarden.ModuleFramework
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{
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{
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public enum ServiceState
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public enum ServiceState
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{
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{
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\GameServiceWarden.Core\GameServiceWarden.Core.csproj" />
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<ProjectReference Include="..\..\src\GameServiceWarden.Core\GameServiceWarden.Core.csproj" />
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<ProjectReference Include="..\..\src\GameServiceWarden.ModuleAPI\GameServiceWarden.ModuleAPI.csproj" />
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<ProjectReference Include="..\..\src\GameServiceWarden.ModuleFramework\GameServiceWarden.ModuleFramework.csproj" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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namespace GameServiceWarden.Core.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules
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{
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{
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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namespace GameServiceWarden.Core.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules
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{
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{
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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namespace GameServiceWarden.Core.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules
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{
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{
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@ -2,7 +2,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Logging;
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using GameServiceWarden.Core.Logging;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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using Xunit;
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using Xunit;
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using Xunit.Abstractions;
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using Xunit.Abstractions;
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using System.Text;
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using System.Text;
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@ -2,7 +2,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Logging;
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using GameServiceWarden.Core.Logging;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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using Xunit;
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using Xunit;
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using Xunit.Abstractions;
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using Xunit.Abstractions;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Persistence;
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using GameServiceWarden.Core.Persistence;
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using GameServiceWarden.Core.Tests.Modules;
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using GameServiceWarden.Core.Tests.Modules;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleFramework;
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using Xunit;
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using Xunit;
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namespace GameServiceWarden.Core.Tests.Persistence
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namespace GameServiceWarden.Core.Tests.Persistence
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