Renamed subprojects and changed namespace names.

This commit is contained in:
Harrison Deng 2021-04-20 23:55:03 -05:00
parent f5a181d2f2
commit f61bbd3a9e
41 changed files with 52 additions and 52 deletions

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@ -1,3 +1,3 @@
#!/bin/bash #!/bin/bash
dotnet build -v n src/GameServiceWarden.API.Module dotnet build -v n src/GameServiceWarden.ModuleAPI
dotnet build -v n src/GameServiceWarden.Core dotnet build -v n src/GameServiceWarden.Core

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namespace GameServiceWarden.API.Communicable
{
public struct DisconnectRequest
{
string reason;
}
}

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using System; using System;
namespace GameServiceWarden.API.Communicable namespace GameServiceWarden.ClientAPI
{ {
public enum CommunicableType : uint public enum CommunicableType : uint
{ {

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using System; using System;
namespace GameServiceWarden.API.Communicable namespace GameServiceWarden.ClientAPI
{ {
public interface ICommunicable public interface ICommunicable
{ {

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namespace GameServiceWarden.API.Communicable.Requests namespace GameServiceWarden.ClientAPI.Requests
{ {
public struct ConnectRequest : ICommunicable public struct ConnectRequest : ICommunicable
{ {

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namespace GameServiceWarden.ClientAPI
{
public struct DisconnectRequest
{
public string reason;
}
}

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using System; using System;
using System.IO.Pipes; using System.IO.Pipes;
namespace GameServiceWarden.API.Communicable.Requests namespace GameServiceWarden.ClientAPI.Requests
{ {
public static class RequestHeader public static class RequestHeader
{ {

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@ -1,6 +1,6 @@
using GameServiceWarden.API.Games; using GameServiceWarden.ClientAPI.Module;
namespace GameServiceWarden.API.Communicable.Requests namespace GameServiceWarden.ClientAPI.Requests
{ {
public struct ServiceRequest : ICommunicable public struct ServiceRequest : ICommunicable
{ {

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using System.Security.Cryptography.X509Certificates; using System.Security.Cryptography.X509Certificates;
namespace GameServiceWarden.API.Communicable.Responses namespace GameServiceWarden.ClientAPI.Responses
{ {
public struct ConnectResponse : ICommunicable public struct ConnectResponse : ICommunicable
{ {

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namespace GameServiceWarden.API.Communicable namespace GameServiceWarden.ClientAPI
{ {
public struct DisconnectResponse public struct DisconnectResponse
{ {

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using System; using System;
namespace GameServiceWarden.API.Communicable.Responses namespace GameServiceWarden.ClientAPI.Responses
{ {
public static class ResponseHeader public static class ResponseHeader
{ {

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using GameServiceWarden.API.Games; using GameServiceWarden.ClientAPI.Module;
namespace GameServiceWarden.API.Communicable.Responses namespace GameServiceWarden.ClientAPI.Responses
{ {
public struct ServiceResponse : ICommunicable public struct ServiceResponse : ICommunicable
{ {

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namespace GameServiceWarden.API.Communicable.Responses namespace GameServiceWarden.ClientAPI.Responses
{ {
public struct UnexpectedRequestResponse : ICommunicable public struct UnexpectedRequestResponse : ICommunicable
{ {

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namespace GameServiceWarden.API.Games namespace GameServiceWarden.ClientAPI.Module
{ {
public struct ServiceManagerAction public struct ServiceManagerAction
{ {

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using System.Collections.Generic; using System.Collections.Generic;
namespace GameServiceWarden.API.Games namespace GameServiceWarden.ClientAPI.Module
{ {
public struct ServiceManagerState public struct ServiceManagerState
{ {

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<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\GameServiceWarden.API.Module\GameServiceWarden.API.Module.csproj" /> <ProjectReference Include="..\GameServiceWarden.ModuleAPI\GameServiceWarden.ModuleAPI.csproj" />
<ProjectReference Include="..\GameServiceWarden.API\GameServiceWarden.API.csproj" /> <ProjectReference Include="..\GameServiceWarden.ClientAPI\GameServiceWarden.ClientAPI.csproj" />
</ItemGroup> </ItemGroup>
<PropertyGroup> <PropertyGroup>

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using GameServiceWarden.API.Games; using GameServiceWarden.ClientAPI.Module;
namespace GameServiceWarden.Core.Module namespace GameServiceWarden.Core.Module
{ {

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using GameServiceWarden.API.Games; using GameServiceWarden.ClientAPI.Module;
namespace GameServiceWarden.Core.Module namespace GameServiceWarden.Core.Module
{ {

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using GameServiceWarden.Core.Module.Exceptions; using GameServiceWarden.Core.Module.Exceptions;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Module namespace GameServiceWarden.Core.Module
{ {

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@ -11,7 +11,7 @@ using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using GameServiceWarden.Core.Module.Exceptions; using GameServiceWarden.Core.Module.Exceptions;
using GameServiceWarden.Core.Logging; using GameServiceWarden.Core.Logging;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
using System.Net.Sockets; using System.Net.Sockets;
//TODO Update UML //TODO Update UML

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@ -2,9 +2,9 @@ using System;
using System.Collections.Concurrent; using System.Collections.Concurrent;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Immutable; using System.Collections.Immutable;
using GameServiceWarden.API.Games; using GameServiceWarden.ClientAPI.Module;
using GameServiceWarden.Core.Persistence; using GameServiceWarden.Core.Persistence;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
using GameServiceWarden.Core.Collection; using GameServiceWarden.Core.Collection;
namespace GameServiceWarden.Core.Module namespace GameServiceWarden.Core.Module

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using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Persistence namespace GameServiceWarden.Core.Persistence
{ {

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.IO; using System.IO;
using GameServiceWarden.Core.Module; using GameServiceWarden.Core.Module;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
namespace GameServiceWarden.Core.Persistence namespace GameServiceWarden.Core.Persistence

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@ -4,7 +4,7 @@ using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using System.IO; using System.IO;
using GameServiceWarden.Core.Module; using GameServiceWarden.Core.Module;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Persistence namespace GameServiceWarden.Core.Persistence
{ {

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using System.Diagnostics; using System.Diagnostics;
using System.Text.Json; using System.Text.Json;
using GameServiceWarden.API.Communicable; using GameServiceWarden.ClientAPI;
using GameServiceWarden.API.Communicable.Requests; using GameServiceWarden.ClientAPI.Requests;
using GameServiceWarden.Core.Module; using GameServiceWarden.Core.Module;
using GameServiceWarden.Core.Logging; using GameServiceWarden.Core.Logging;

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@ -7,9 +7,9 @@ using System.Net.Sockets;
using System.Text.Json; using System.Text.Json;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using GameServiceWarden.API.Communicable; using GameServiceWarden.ClientAPI;
using GameServiceWarden.API.Communicable.Requests; using GameServiceWarden.ClientAPI.Requests;
using GameServiceWarden.API.Communicable.Responses; using GameServiceWarden.ClientAPI.Responses;
using GameServiceWarden.Core.Logging; using GameServiceWarden.Core.Logging;
namespace GameServiceWarden.Core.UI namespace GameServiceWarden.Core.UI

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using System.Text.Json; using System.Text.Json;
using System.Threading.Tasks; using System.Threading.Tasks;
using GameServiceWarden.API.Communicable; using GameServiceWarden.ClientAPI;
using GameServiceWarden.API.Games; using GameServiceWarden.ClientAPI.Module;
using GameServiceWarden.Core.Module; using GameServiceWarden.Core.Module;
namespace GameServiceWarden.Core.UI namespace GameServiceWarden.Core.UI

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
namespace GameServiceWarden.API.Module namespace GameServiceWarden.ModuleAPI
{ {
public interface IService public interface IService
{ {

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namespace GameServiceWarden.API.Module namespace GameServiceWarden.ModuleAPI
{ {
public interface IServiceConfigurable public interface IServiceConfigurable
{ {

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using System.Collections.Generic; using System.Collections.Generic;
namespace GameServiceWarden.API.Module namespace GameServiceWarden.ModuleAPI
{ {
public interface IServiceModule public interface IServiceModule
{ {

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namespace GameServiceWarden.API.Module namespace GameServiceWarden.ModuleAPI
{ {
public enum ServiceState public enum ServiceState
{ {

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<ItemGroup> <ItemGroup>
<ProjectReference Include="..\..\src\GameServiceWarden.Core\GameServiceWarden.Core.csproj" /> <ProjectReference Include="..\..\src\GameServiceWarden.Core\GameServiceWarden.Core.csproj" />
<ProjectReference Include="..\..\src\GameServiceWarden.API.Module\GameServiceWarden.API.Module.csproj" /> <ProjectReference Include="..\..\src\GameServiceWarden.ModuleAPI\GameServiceWarden.ModuleAPI.csproj" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -2,7 +2,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Threading.Tasks; using System.Threading.Tasks;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Tests.Modules namespace GameServiceWarden.Core.Tests.Modules
{ {

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using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Tests.Modules namespace GameServiceWarden.Core.Tests.Modules
{ {

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using GameServiceWarden.API.Games; using GameServiceWarden.ClientAPI.Module;
using GameServiceWarden.Core.Module; using GameServiceWarden.Core.Module;
namespace GameServiceWarden.Core.Tests.Modules namespace GameServiceWarden.Core.Tests.Modules

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using System.Collections.Generic; using System.Collections.Generic;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Tests.Modules namespace GameServiceWarden.Core.Tests.Modules
{ {

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@ -2,7 +2,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using GameServiceWarden.Core.Module; using GameServiceWarden.Core.Module;
using GameServiceWarden.Core.Logging; using GameServiceWarden.Core.Logging;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
using Xunit; using Xunit;
using Xunit.Abstractions; using Xunit.Abstractions;
using System.Text; using System.Text;

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@ -6,7 +6,7 @@ using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using GameServiceWarden.Core.Module; using GameServiceWarden.Core.Module;
using GameServiceWarden.Core.Logging; using GameServiceWarden.Core.Logging;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
using Xunit; using Xunit;
using Xunit.Abstractions; using Xunit.Abstractions;
using System.Text; using System.Text;

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@ -3,7 +3,7 @@ using System.IO;
using GameServiceWarden.Core.Module; using GameServiceWarden.Core.Module;
using GameServiceWarden.Core.Persistence; using GameServiceWarden.Core.Persistence;
using GameServiceWarden.Core.Tests.Modules; using GameServiceWarden.Core.Tests.Modules;
using GameServiceWarden.API.Module; using GameServiceWarden.ModuleAPI;
using Xunit; using Xunit;
namespace GameServiceWarden.Core.Tests.Persistence namespace GameServiceWarden.Core.Tests.Persistence