Added tests for LRUCache.

Moved core test code to reflect changes in core code.

Removed unused using directives.
This commit is contained in:
2021-04-19 14:40:11 -05:00
parent 35a2765559
commit f5a181d2f2
12 changed files with 137 additions and 17 deletions

View File

@@ -0,0 +1,36 @@
using System;
namespace GameServiceWarden.Core.Tests.Collection
{
public class FakeDisposable : IDisposable
{
private string value;
private bool disposedValue;
public FakeDisposable(string value)
{
this.value = value;
}
public bool IsDisposed() {
return disposedValue;
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
}
disposedValue = true;
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}

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@@ -0,0 +1,72 @@
using GameServiceWarden.Core.Collection;
using Xunit;
namespace GameServiceWarden.Core.Tests.Collection
{
public class LRUCacheTest
{
[Fact]
public void Use_SufficientSpace_StoredUsed()
{
//Given
string data = "data";
LRUCache<int, string> cache = new LRUCache<int, string>(10);
//When
cache.Use(0, () => data);
//Then
Assert.Same(data, cache.Use(0, () => "other"));
}
[Fact]
public void Use_InsufficientSpace_LastUsedRemoved()
{
//Given
string[] data = new string[] { "a", "b", "c" };
LRUCache<int, string> cache = new LRUCache<int, string>(2);
//When
for (int i = 0; i < data.Length; i++)
{
cache.Use(i, () => data[i]);
}
//Then
Assert.Contains("c", cache);
Assert.Contains("b", cache);
Assert.DoesNotContain("a", cache);
}
[Fact]
public void IsCached_CachedData_True()
{
//Given
string[] data = new string[] { "a", "b", "c" };
LRUCache<int, string> cache = new LRUCache<int, string>(2);
//When
for (int i = 0; i < data.Length; i++)
{
cache.Use(i, () => data[i]);
}
//Then
Assert.True(cache.IsCached(2));
Assert.True(cache.IsCached(1));
Assert.False(cache.IsCached(0));
}
[Fact]
public void Use_CleanupDelSet_DataChanged()
{
//Given
FakeDisposable[] data = new FakeDisposable[] { new FakeDisposable("a"), new FakeDisposable("b"), new FakeDisposable("c")};
LRUCache<int, FakeDisposable> cache = new LRUCache<int, FakeDisposable>(2, (d) => d.Dispose());
//When
for (int i = 0; i < data.Length; i++)
{
cache.Use(i, () => data[i]);
}
//Then
Assert.True(data[0].IsDisposed());
Assert.False(data[1].IsDisposed());
Assert.False(data[2].IsDisposed());
}
}
}

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@@ -4,7 +4,7 @@ using System.IO;
using System.Threading.Tasks;
using GameServiceWarden.API.Module;
namespace GameServiceWarden.Core.Tests.Modules.Games
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeService : IService
{

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@@ -1,6 +1,6 @@
using GameServiceWarden.API.Module;
namespace GameServiceWarden.Core.Tests.Modules.Games
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeServiceConfigurable : IServiceConfigurable
{

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@@ -3,7 +3,7 @@ using System.Collections.Generic;
using GameServiceWarden.API.Games;
using GameServiceWarden.Core.Module;
namespace GameServiceWarden.Core.Tests.Modules.Games
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeServiceManagerMonitor : IServiceManagerMonitor
{

View File

@@ -1,7 +1,7 @@
using System.Collections.Generic;
using GameServiceWarden.API.Module;
namespace GameServiceWarden.Core.Tests.Modules.Games
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeServiceModule : IServiceModule
{

View File

@@ -7,7 +7,7 @@ using Xunit;
using Xunit.Abstractions;
using System.Text;
namespace GameServiceWarden.Core.Tests.Modules.Games
namespace GameServiceWarden.Core.Tests.Modules
{
// Testing convention from: https://docs.microsoft.com/en-us/dotnet/core/testing/unit-testing-best-practices
// fakes are generic test objects,

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@@ -12,7 +12,7 @@ using Xunit.Abstractions;
using System.Text;
[assembly: CollectionBehavior(DisableTestParallelization = true)]
namespace GameServiceWarden.Core.Tests.Modules.Games
namespace GameServiceWarden.Core.Tests.Modules
{
[CollectionDefinition("Service")]
public class ServiceManagerTest

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@@ -1,10 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using GameServiceWarden.Core.Module;
using GameServiceWarden.Core.Persistence;
using GameServiceWarden.Core.Tests.Modules;
using GameServiceWarden.Core.Tests.Modules.Games;
using GameServiceWarden.API.Module;
using Xunit;