Fixed method of access game modules.

Added some documentation.
Changed data persistence structure.
General naming changes.
Updated tests appropriately.
This commit is contained in:
Harrison Deng 2021-03-30 15:22:28 -05:00
parent c7fadd8166
commit f402b8b7f2
14 changed files with 446 additions and 553 deletions

View File

@ -55,7 +55,6 @@ namespace GameServiceWarden.Core.Games
} }
throw new FormatException($"\"{path}\" is corrupted. Could not find value for: {key}."); throw new FormatException($"\"{path}\" is corrupted. Could not find value for: {key}.");
} }
public IEnumerable<string> GetAllServiceInfoPaths() public IEnumerable<string> GetAllServiceInfoPaths()

View File

@ -25,14 +25,18 @@ namespace GameServiceWarden.Core.Games
private volatile ServiceState state; private volatile ServiceState state;
private readonly IGameService service; private readonly IGameService service;
private readonly string assemblyName; private readonly string assemblyName;
private readonly string moduleName;
/// <summary>
/// Name of module this service uses.
/// </summary>
public string ModuleName { get; private set; }
private readonly IReadOnlyDictionary<string, IGameConfigurable> configurables; private readonly IReadOnlyDictionary<string, IGameConfigurable> configurables;
private bool disposed; private bool disposed;
public GameServiceInfo(IGameService service, string moduleName, string assemblyName) public GameServiceInfo(IGameService service, string moduleName, string assemblyName)
{ {
this.service = service ?? throw new ArgumentNullException("service"); this.service = service ?? throw new ArgumentNullException("service");
this.moduleName = moduleName ?? throw new ArgumentNullException("moduleName"); this.ModuleName = moduleName ?? throw new ArgumentNullException("moduleName");
this.assemblyName = assemblyName ?? throw new ArgumentNullException("assemblyName"); this.assemblyName = assemblyName ?? throw new ArgumentNullException("assemblyName");
this.service.StateChangeEvent += OnServiceStateChange; this.service.StateChangeEvent += OnServiceStateChange;
@ -121,12 +125,6 @@ namespace GameServiceWarden.Core.Games
} }
} }
/// <returns>The name of the module this service uses.</returns>
public string GetModuleName()
{
return moduleName;
}
/// <returns>The name of assembly this module is contained in.</returns> /// <returns>The name of assembly this module is contained in.</returns>
public string GetAssemblyName() public string GetAssemblyName()
{ {

View File

@ -8,22 +8,24 @@ namespace GameServiceWarden.Core.Games
{ {
public class GameServiceManager public class GameServiceManager
{ {
private readonly IDictionary<string, GameServiceInfo> running;
private readonly IPersistentDictionary<GameServiceInfo> services; private readonly IPersistentDictionary<GameServiceInfo> services;
private readonly IReadOnlyPersistentDictionary<IGameServiceModule> modules; private readonly IReadOnlyPersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> modules;
public GameServiceManager(IPersistentDictionary<GameServiceInfo> services, IReadOnlyPersistentDictionary<IGameServiceModule> modules) public GameServiceManager(IPersistentDictionary<GameServiceInfo> services, IReadOnlyPersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> modules)
{ {
this.services = services; this.services = services;
this.modules = modules; this.modules = modules;
this.running = new Dictionary<string, GameServiceInfo>();
} }
public void CreateService(string serviceName, string assemblyName, string moduleName) public void CreateService(string serviceName, string assemblyName, string moduleName)
{ {
string moduleID = ToModuleID(assemblyName, moduleName); if (!this.modules.ContainsKey(assemblyName)) throw new KeyNotFoundException($"No file \"{assemblyName}\" found.");
if (!modules.ContainsKey(moduleID)) throw new KeyNotFoundException($"No module registered from \"{assemblyName}\" named \"{moduleName}\"."); IReadOnlyDictionary<string, IGameServiceModule> modules = this.modules[assemblyName];
if (services.ContainsKey(serviceName)) throw new ArgumentException($"Service of Name \"{serviceName}\" already exists."); if (services.ContainsKey(serviceName)) throw new ArgumentException($"Service of Name \"{serviceName}\" already exists.");
services.Add(serviceName, new GameServiceInfo(modules[moduleID].InstantiateGameService(services.GetPathForKey(serviceName), true), moduleName, assemblyName)); services.Add(serviceName, new GameServiceInfo(modules[moduleName].InstantiateGameService(services.GetPathForKey(serviceName), true), moduleName, assemblyName));
} }
public void DeleteService(string serviceName) public void DeleteService(string serviceName)
@ -75,30 +77,29 @@ namespace GameServiceWarden.Core.Games
public void StartService(string serviceName) public void StartService(string serviceName)
{ {
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found."); if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found.");
services[serviceName].Start(); if (running.ContainsKey(serviceName)) throw new InvalidOperationException($"Service under name \"{serviceName}\" is already running.");
running.Add(serviceName, services[serviceName]);
running[serviceName].Start();
} }
public void StopService(string serviceName) public void StopService(string serviceName)
{ {
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found."); if (!running.ContainsKey(serviceName)) throw new InvalidOperationException($"Service under name \"{serviceName}\" is not running.");
services[serviceName].Stop(); running[serviceName].Stop();
services[serviceName] = running[serviceName];
running.Remove(serviceName);
} }
public void ExecuteCommand(string serviceName, string command) public void ExecuteCommand(string serviceName, string command)
{ {
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found."); if (!running.ContainsKey(serviceName)) throw new InvalidOperationException($"Service under name \"{serviceName}\" is not running.");
services[serviceName].ExecuteCommand(command); running[serviceName].ExecuteCommand(command);
} }
public Stream GetServiceConsoleStream(string serviceName) public Stream GetServiceConsoleStream(string serviceName)
{ {
if (!services.ContainsKey(serviceName)) throw new KeyNotFoundException($"Service under name \"{serviceName}\" not found."); if (!running.ContainsKey(serviceName)) throw new InvalidOperationException($"Service under name \"{serviceName}\" is not running.");
return services[serviceName].ServiceConsoleStream; return running[serviceName].ServiceConsoleStream;
}
private string ToModuleID(string assemblyName, string moduleName)
{
return assemblyName + Path.DirectorySeparatorChar + moduleName;
} }
} }
} }

View File

@ -6,7 +6,7 @@ using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Games.Modules namespace GameServiceWarden.Core.Games.Modules
{ {
public class GameModuleLoader //Gateway public class GameServiceModuleLoader //Gateway
{ {
/// <summary> /// <summary>
/// Loads an extension module. /// Loads an extension module.

View File

@ -0,0 +1,128 @@
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using GameServiceWarden.Core.Games.Modules;
using GameServiceWarden.ModuleAPI;
namespace GameServiceWarden.Core.Persistence
{
public class GameServiceModuleDictionary : IReadOnlyPersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>
{
private readonly string mapDirectory;
private readonly GameServiceModuleLoader loader = new GameServiceModuleLoader();
public GameServiceModuleDictionary(string mapDirectory)
{
this.mapDirectory = mapDirectory;
}
public IReadOnlyDictionary<string, IGameServiceModule> this[string key]
{
get
{
if (!ContainsKey(key)) throw new KeyNotFoundException($"Key \"{key}\" not found.");
Dictionary<string, IGameServiceModule> res = new Dictionary<string, IGameServiceModule>();
IEnumerable<IGameServiceModule> modules = loader.LoadModules(GetPathForKey(key));
foreach (IGameServiceModule module in modules)
{
res.Add(module.Name, module);
}
return new ReadOnlyDictionary<string, IGameServiceModule>(res);
}
}
public string MapDirectory
{
get
{
return mapDirectory;
}
}
public IEnumerable<string> Keys
{
get
{
IEnumerable<string> files = Directory.EnumerateFiles(mapDirectory);
foreach (string file in files)
{
if (Path.GetExtension(file).ToLower().Equals("dll"))
{
yield return Path.GetFileName(file);
}
}
}
}
public IEnumerable<IReadOnlyDictionary<string, IGameServiceModule>> Values
{
get
{
IEnumerable<string> keys = Keys;
foreach (string key in keys)
{
yield return this[key];
}
}
}
public int Count
{
get
{
int count = 0;
IEnumerable<string> files = Directory.EnumerateFiles(mapDirectory);
foreach (string file in files)
{
if (Path.GetExtension(file).ToLower().Equals("dll"))
{
count++;
}
}
return count;
}
}
public bool ContainsKey(string key)
{
string path = GetPathForKey(key);
return File.Exists(path) && Path.GetExtension(path).ToLower().Equals("dll");
}
public IEnumerator<KeyValuePair<string, IReadOnlyDictionary<string, IGameServiceModule>>> GetEnumerator()
{
IEnumerable<string> keys = Keys;
foreach (string key in keys)
{
yield return new KeyValuePair<string, IReadOnlyDictionary<string, IGameServiceModule>>(key, this[key]);
}
}
public string GetPathForKey(string key)
{
return mapDirectory + Path.DirectorySeparatorChar + key;
}
public bool TryGetValue(string key, [MaybeNullWhen(false)] out IReadOnlyDictionary<string, IGameServiceModule> value)
{
try
{
value = this[key];
return true;
}
catch (KeyNotFoundException)
{
value = null;
return false;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

View File

@ -1,159 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
using System.IO;
namespace GameServiceWarden.Core.Persistence
{
public class GeneralPersistentDictionary<V> : IPersistentDictionary<V>, ICollection<KeyValuePair<string, V>>
{
private readonly string mapDirectory;
private readonly IPersistentDictionaryWriter<V> writer;
private readonly IPersistentDictionaryReader<V> reader;
private readonly GeneralReadOnlyPersistentDictionary<V> readDictionary;
public GeneralPersistentDictionary(string mapDirectory, IPersistentDictionaryReader<V> reader, IPersistentDictionaryWriter<V> writer)
{
this.mapDirectory = mapDirectory ?? throw new ArgumentNullException("mapDirectory");
this.reader = reader ?? throw new ArgumentNullException("reader");
this.readDictionary = new GeneralReadOnlyPersistentDictionary<V>(this.mapDirectory, reader);
this.writer = writer ?? throw new ArgumentNullException("writer");
}
public V this[string key] { get { return readDictionary[key]; } set { writer.Write(GetPathForKey(key), value); } }
public ICollection<string> Keys
{
get
{
IEnumerable<string> keys = Directory.EnumerateFileSystemEntries(mapDirectory);
List<string> res = new List<string>();
foreach (string key in keys)
{
if (reader.IsValidValue(GetPathForKey(key))) res.Add(key);
}
return res;
}
}
public ICollection<V> Values
{
get
{
IEnumerable<string> keys = Keys;
List<V> res = new List<V>();
foreach (string key in keys)
{
res.Add(reader.Read(GetPathForKey(key)));
}
return res;
}
}
public int Count {get { return readDictionary.Count; } }
public bool IsReadOnly {get { return false; } }
public string MapDirectory { get { return mapDirectory; } }
public void Add(string key, V value)
{
string path = GetPathForKey(key);
if (key == null) throw new ArgumentNullException("key");
if (File.Exists(path) || Directory.Exists(path))
{
if (reader.IsValidValue(path)) throw new ArgumentException($"Key \"{key}\" already exists.");
throw new ArgumentException($"Corrupt item at \"{path}\" associated with key \"{key}\".");
}
writer.Write(GetPathForKey(key), value);
}
void ICollection<KeyValuePair<string,V>>.Add(KeyValuePair<string, V> item)
{
Add(item.Key, item.Value);
}
public void Clear()
{
IEnumerable<string> keys = Keys;
foreach (string key in keys)
{
string path = GetPathForKey(key);
if (File.Exists(path))
{
File.Delete(path);
}
else
{
Directory.Delete(path);
}
}
}
bool ICollection<KeyValuePair<string, V>>.Contains(KeyValuePair<string, V> item)
{
string path = GetPathForKey(item.Key);
return ContainsKey(item.Key) && readDictionary[item.Key].Equals(item.Value);
}
public bool ContainsKey(string key)
{
return readDictionary.ContainsKey(key);
}
public void CopyTo(KeyValuePair<string, V>[] array, int arrayIndex)
{
if (array == null) throw new ArgumentNullException("array");
if (arrayIndex < 0) throw new ArgumentOutOfRangeException("arrayIndex");
if (array.Length - arrayIndex < Count) throw new ArgumentException($"The number of elements in this dictionary ({Count}) is greater than the space from arrayIndex to the end of the array ({array.Length - arrayIndex}).");
IEnumerator<KeyValuePair<string, V>> pairs = GetEnumerator();
for (int i = arrayIndex; i < array.Length; i++)
{
if (!pairs.MoveNext()) return;
array[i] = pairs.Current;
}
}
public IEnumerator<KeyValuePair<string, V>> GetEnumerator()
{
return ((IEnumerable<KeyValuePair<string, V>>) readDictionary).GetEnumerator();
}
public bool Remove(string key)
{
if (key == null) throw new ArgumentNullException("key");
if (!ContainsKey(key)) return false;
string path = GetPathForKey(key);
if (Directory.Exists(path))
{
Directory.Delete(path);
return true;
}
File.Delete(path);
return true;
}
public bool Remove(KeyValuePair<string, V> item)
{
return Remove(item.Key);
}
public bool TryGetValue(string key, [MaybeNullWhen(false)] out V value)
{
return readDictionary.TryGetValue(key, out value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable) readDictionary).GetEnumerator();
}
public string GetPathForKey(string key)
{
return mapDirectory + Path.DirectorySeparatorChar + key;
}
}
}

View File

@ -1,109 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
namespace GameServiceWarden.Core.Persistence
{
public class GeneralReadOnlyPersistentDictionary<V> : IReadOnlyPersistentDictionary<V>, IReadOnlyCollection<KeyValuePair<string, V>>
{
private readonly string mapDirectory;
public string MapDirectory { get { return mapDirectory; } }
private IPersistentDictionaryReader<V> reader;
public GeneralReadOnlyPersistentDictionary(string mapDirectory, IPersistentDictionaryReader<V> reader)
{
this.mapDirectory = mapDirectory;
this.reader = reader;
}
public V this[string key]
{
get
{
return reader.Read(GetPathForKey(key));
}
}
public IEnumerable<string> Keys
{
get
{
IEnumerable<string> keys = Directory.EnumerateFileSystemEntries(mapDirectory);
foreach (string key in keys)
{
string path = GetPathForKey(key);
if ((File.Exists(path) || Directory.Exists(path)) && reader.IsValidValue(path)) yield return key;
}
}
}
public IEnumerable<V> Values
{
get
{
IEnumerable<string> keys = Directory.EnumerateFileSystemEntries(mapDirectory);
foreach (string key in keys)
{
yield return reader.Read(GetPathForKey(key));
}
}
}
public int Count
{
get
{
int count = 0;
IEnumerable<string> keys = Directory.EnumerateFileSystemEntries(mapDirectory);
foreach (string key in keys)
{
string path = GetPathForKey(key);
if ((File.Exists(path) || Directory.Exists(path)) && reader.IsValidValue(path)) count++;
}
return count;
}
}
public bool ContainsKey(string key)
{
if (key == null) throw new ArgumentNullException(key);
string path = GetPathForKey(key);
return (File.Exists(path) || Directory.Exists(path)) && reader.IsValidValue(path);
}
public IEnumerator<KeyValuePair<string, V>> GetEnumerator()
{
IEnumerable<string> keys = Keys;
List<KeyValuePair<string, V>> pairs = new List<KeyValuePair<string, V>>();
foreach (string key in keys)
{
pairs.Add(new KeyValuePair<string, V>(key, this[key]));
}
return pairs.GetEnumerator();
}
public bool TryGetValue(string key, [MaybeNullWhen(false)] out V value)
{
string path = GetPathForKey(key);
if (!File.Exists(path) || !Directory.Exists(path) || !reader.IsValidValue(path))
{
value = default(V);
return false;
}
value = reader.Read(path);
return true;
}
public string GetPathForKey(string key)
{
return mapDirectory + Path.DirectorySeparatorChar + key;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

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@ -4,7 +4,16 @@ namespace GameServiceWarden.Core.Persistence
{ {
public interface IPersistentDictionary<V> : IDictionary<string, V> public interface IPersistentDictionary<V> : IDictionary<string, V>
{ {
/// <summary>
/// The directory for this dictionary to use.
/// </summary>
string MapDirectory { get; } string MapDirectory { get; }
/// <summary>
/// The path to the data representing a specific key.
/// </summary>
/// <param name="key">The key to get the path for.</param>
/// <returns>A <see cref="string"/> representing the key.</returns>
string GetPathForKey(string key); string GetPathForKey(string key);
} }
} }

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@ -1,8 +0,0 @@
namespace GameServiceWarden.Core.Persistence
{
public interface IPersistentDictionaryReader<V>
{
V Read(string path);
bool IsValidValue(string path);
}
}

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@ -1,7 +0,0 @@
namespace GameServiceWarden.Core.Persistence
{
public interface IPersistentDictionaryWriter<V>
{
void Write(string path, V value);
}
}

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@ -4,7 +4,16 @@ namespace GameServiceWarden.Core.Persistence
{ {
public interface IReadOnlyPersistentDictionary<V> : IReadOnlyDictionary<string, V> public interface IReadOnlyPersistentDictionary<V> : IReadOnlyDictionary<string, V>
{ {
/// <summary>
/// The directory for this dictionary to use.
/// </summary>
string MapDirectory { get; } string MapDirectory { get; }
/// <summary>
/// The path to the data representing a specific key.
/// </summary>
/// <param name="key">The key to get the path for.</param>
/// <returns>A <see cref="string"/> representing the key.</returns>
string GetPathForKey(string key); string GetPathForKey(string key);
} }
} }

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@ -1,6 +1,6 @@
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@ -7,7 +7,7 @@ using Xunit;
namespace GameServiceWarden.Core.Tests.Modules.Games namespace GameServiceWarden.Core.Tests.Modules.Games
{ {
// Testing convention from: https://docs.microsoft.com/en-us/dotnet/core/testing/unit-testing-best-practices // Testing convention from: https://docs.microsoft.com/en-us/dotnet/core/testing/unit-testing-best-practices
// Fakes are generic test objects, // fakes are generic test objects,
// mocks are the objects being asserted upon, // mocks are the objects being asserted upon,
// stubs are objects used as part of the test. // stubs are objects used as part of the test.
public class GameServiceInfoTest public class GameServiceInfoTest
@ -63,7 +63,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//When //When
serviceInfo.SetConfigurableValue(stubConfigurable.OptionName, "success"); serviceInfo.SetConfigurableValue(stubConfigurable.OptionName, "success");
//Then //Then
Assert.Equal<string>("success", serviceInfo.GetConfigurableValue(stubConfigurable.OptionName)); Assert.True("success".Equals(serviceInfo.GetConfigurableValue(stubConfigurable.OptionName)));
} }
[Fact] [Fact]
@ -98,7 +98,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
IGameService stubService = new FakeGameService(); IGameService stubService = new FakeGameService();
GameServiceInfo serviceInfo = new GameServiceInfo(stubService, MODULE_NAME, "FakeAssembly"); GameServiceInfo serviceInfo = new GameServiceInfo(stubService, MODULE_NAME, "FakeAssembly");
//Then //Then
Assert.Equal(MODULE_NAME, serviceInfo.GetModuleName()); Assert.Equal(MODULE_NAME, serviceInfo.ModuleName);
serviceInfo.Dispose(); serviceInfo.Dispose();
} }
@ -124,7 +124,7 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//When //When
serviceInfo.ServiceName = SERVICE_NAME; serviceInfo.ServiceName = SERVICE_NAME;
//Then //Then
Assert.Equal(SERVICE_NAME, serviceInfo.ServiceName); Assert.True(SERVICE_NAME.Equals(serviceInfo.ServiceName));
serviceInfo.Dispose(); serviceInfo.Dispose();
} }

View File

@ -1,3 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO; using System.IO;
using GameServiceWarden.Core.Games; using GameServiceWarden.Core.Games;
using GameServiceWarden.ModuleAPI; using GameServiceWarden.ModuleAPI;
@ -14,12 +16,14 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(); IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule);
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
//Then //Then
Assert.Contains<string>(FAKE_SERVICE_NAME, serviceManager.GetServiceNames()); Assert.Contains<string>(FAKE_SERVICE_NAME, serviceManager.GetServiceNames());
@ -31,12 +35,14 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(); IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule);
serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.DeleteService(FAKE_SERVICE_NAME); serviceManager.DeleteService(FAKE_SERVICE_NAME);
//Then //Then
@ -49,12 +55,14 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string FAKE_SERVICE_PREFIX = "FakeService_"; const string FAKE_SERVICE_PREFIX = "FakeService_";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(); IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule);
for (int i = 0; i < 100; i++) for (int i = 0; i < 100; i++)
{ {
serviceManager.CreateService(FAKE_SERVICE_PREFIX + i, ASSEMBLY_NAME, stubGameServiceModule.Name); serviceManager.CreateService(FAKE_SERVICE_PREFIX + i, ASSEMBLY_NAME, stubGameServiceModule.Name);
@ -71,42 +79,45 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
{ {
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule( IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
new FakeGameConfigurable("A"), new FakeGameConfigurable("A"),
new FakeGameConfigurable("B"), new FakeGameConfigurable("B"),
new FakeGameConfigurable("C") new FakeGameConfigurable("C")
); );
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.CreateService(SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
//Then //Then
Assert.Contains<string>("A", serviceManager.GetServiceOptions(SERVICE_NAME)); Assert.Contains<string>("A", serviceManager.GetServiceOptions(FAKE_SERVICE_NAME));
Assert.Contains<string>("B", serviceManager.GetServiceOptions(SERVICE_NAME)); Assert.Contains<string>("B", serviceManager.GetServiceOptions(FAKE_SERVICE_NAME));
Assert.Contains<string>("C", serviceManager.GetServiceOptions(SERVICE_NAME)); Assert.Contains<string>("C", serviceManager.GetServiceOptions(FAKE_SERVICE_NAME));
} }
[Fact] [Fact]
public void SetandGetServiceOptionValue_OneOption_OptionChanged() public void SetandGetServiceOptionValue_OneOption_OptionChanged()
{ {
//Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule( IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
new FakeGameConfigurable("A") new FakeGameConfigurable("A")
); );
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.CreateService(SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name); serviceManager.SetServiceOptionValue(FAKE_SERVICE_NAME, "A", "Test");
serviceManager.SetServiceOptionValue(SERVICE_NAME, "A", "Test");
//Then //Then
Assert.Equal<string>("Test", serviceManager.GetServiceOptionValue(SERVICE_NAME, "A")); Assert.True("Test".Equals(serviceManager.GetServiceOptionValue(FAKE_SERVICE_NAME, "A")));
} }
[Fact] [Fact]
@ -114,16 +125,18 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
{ {
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(); IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.CreateService(SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
//Then //Then
Assert.Equal<ServiceState>(ServiceState.Stopped, serviceManager.GetServiceState(SERVICE_NAME)); Assert.Equal<ServiceState>(ServiceState.Stopped, serviceManager.GetServiceState(FAKE_SERVICE_NAME));
} }
[Fact] [Fact]
@ -131,17 +144,19 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
{ {
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(); IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.CreateService(SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name); serviceManager.StartService(FAKE_SERVICE_NAME);
serviceManager.StartService(SERVICE_NAME);
//Then //Then
Assert.Equal<ServiceState>(ServiceState.Running, serviceManager.GetServiceState(SERVICE_NAME)); Assert.Equal<ServiceState>(ServiceState.Running, serviceManager.GetServiceState(FAKE_SERVICE_NAME));
} }
[Fact] [Fact]
@ -149,17 +164,19 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
{ {
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(); IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.CreateService(SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name); serviceManager.StartService(FAKE_SERVICE_NAME);
serviceManager.StartService(SERVICE_NAME);
//Then //Then
Assert.Equal<ServiceState>(ServiceState.Running, serviceManager.GetServiceState(SERVICE_NAME)); Assert.Equal<ServiceState>(ServiceState.Running, serviceManager.GetServiceState(FAKE_SERVICE_NAME));
} }
[Fact] [Fact]
@ -167,18 +184,20 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
{ {
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(); IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.CreateService(SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name); serviceManager.StartService(FAKE_SERVICE_NAME);
serviceManager.StartService(SERVICE_NAME); serviceManager.StopService(FAKE_SERVICE_NAME);
serviceManager.StopService(SERVICE_NAME);
//Then //Then
Assert.Equal<ServiceState>(ServiceState.Stopped, serviceManager.GetServiceState(SERVICE_NAME)); Assert.Equal<ServiceState>(ServiceState.Stopped, serviceManager.GetServiceState(FAKE_SERVICE_NAME));
} }
[Fact] [Fact]
@ -186,22 +205,24 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
{ {
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(); IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.CreateService(SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name); serviceManager.StartService(FAKE_SERVICE_NAME);
serviceManager.StartService(SERVICE_NAME); serviceManager.ExecuteCommand(FAKE_SERVICE_NAME, "Test");
serviceManager.ExecuteCommand(SERVICE_NAME, "Test");
//Then //Then
Stream stream = serviceManager.GetServiceConsoleStream(SERVICE_NAME); Stream stream = serviceManager.GetServiceConsoleStream(FAKE_SERVICE_NAME);
stream.Position = 0; stream.Position = 0;
using (StreamReader reader = new StreamReader(stream)) using (StreamReader reader = new StreamReader(stream))
{ {
Assert.Equal<string>("Test", reader.ReadLine()); Assert.True("Test".Equals(reader.ReadLine()));
} }
} }
@ -210,16 +231,22 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
{ {
//Given //Given
const string ASSEMBLY_NAME = "FakeAssembly"; const string ASSEMBLY_NAME = "FakeAssembly";
const string SERVICE_NAME = "FakeService"; const string FAKE_SERVICE_NAME = "FakeService";
FakePersistentDictionary<IGameServiceModule> stubPersistentModuleDictionary = new FakePersistentDictionary<IGameServiceModule>(); FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>> stubPersistentModuleDictionary = new FakePersistentDictionary<IReadOnlyDictionary<string, IGameServiceModule>>();
FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>(); FakePersistentDictionary<GameServiceInfo> stubPersistentServiceDictionary = new FakePersistentDictionary<GameServiceInfo>();
GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary); GameServiceManager serviceManager = new GameServiceManager(stubPersistentServiceDictionary, stubPersistentModuleDictionary);
Dictionary<string, IGameServiceModule> stubAssemblyModulesDictionary = new Dictionary<string, IGameServiceModule>();
IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(); IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
stubAssemblyModulesDictionary.Add(stubGameServiceModule.Name, stubGameServiceModule);
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME, stubAssemblyModulesDictionary);
//When //When
stubPersistentModuleDictionary.Add(ASSEMBLY_NAME + Path.DirectorySeparatorChar + stubGameServiceModule.Name, stubGameServiceModule); serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
serviceManager.CreateService(SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
//Then //Then
Assert.Null(serviceManager.GetServiceConsoleStream(SERVICE_NAME)); Action action = delegate()
{
serviceManager.GetServiceConsoleStream(FAKE_SERVICE_NAME);
};
Assert.Throws<InvalidOperationException>(action);
} }
} }
} }