Logger is now thread safe.
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@ -1,10 +1,11 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace GameServiceWarden.Core.Logging
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{
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public static class Logger {
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private static readonly Dictionary<string, ILogReceiver> listeners = new Dictionary<string, ILogReceiver>();
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private static readonly ConcurrentDictionary<string, ILogReceiver> listeners = new ConcurrentDictionary<string, ILogReceiver>();
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/// <summary>
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/// Logs the message to listeners that are listening to the set severity of the message or greater.
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@ -33,7 +34,8 @@ namespace GameServiceWarden.Core.Logging
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/// </summary>
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/// <param name="listener">The listener to remove.</param>
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public static void RemoveLogListener(ILogReceiver listener) {
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listeners.Remove(listener.Identifier);
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ILogReceiver receiver;
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listeners.TryRemove(listener.Identifier, out receiver);
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}
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/// <summary>
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