Tests written for service info persistence.
Class names also changed.
This commit is contained in:
@@ -0,0 +1,176 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.IO;
|
||||
using GameServiceWarden.Core.Games;
|
||||
using GameServiceWarden.ModuleAPI;
|
||||
|
||||
namespace GameServiceWarden.Core.Persistence
|
||||
{
|
||||
public class PersistedGameServiceInfos : IPersistent<GameServiceInfo>
|
||||
{
|
||||
private readonly IReadOnlyPersistent<IReadOnlyDictionary<string, IGameServiceModule>> modules;
|
||||
private readonly string mapDirectory;
|
||||
private const string ASSEMBLY_NAME = "Assembly Name";
|
||||
private const string MODULE_NAME = "Module Name";
|
||||
private const string EXTENSION = ".sin";
|
||||
|
||||
|
||||
public PersistedGameServiceInfos(string mapDirectory, IReadOnlyPersistent<IReadOnlyDictionary<string, IGameServiceModule>> modules)
|
||||
{
|
||||
this.mapDirectory = mapDirectory;
|
||||
this.modules = modules;
|
||||
}
|
||||
|
||||
public GameServiceInfo this[string key]
|
||||
{
|
||||
set
|
||||
{
|
||||
value.ServiceName = key;
|
||||
SaveService(key, value.GetAssemblyName(), value.ModuleName);
|
||||
}
|
||||
get
|
||||
{
|
||||
if (!ContainsKey(key)) throw new KeyNotFoundException();
|
||||
string assemblyName = GetServiceInfoValue(key, ASSEMBLY_NAME);
|
||||
string moduleName = GetServiceInfoValue(key, MODULE_NAME);
|
||||
IGameService service = modules[assemblyName][moduleName].InstantiateGameService(GetPathForKey(key), false);
|
||||
return new GameServiceInfo(service, moduleName, assemblyName);
|
||||
}
|
||||
}
|
||||
|
||||
public string MapDirectory { get { return mapDirectory; } }
|
||||
|
||||
|
||||
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
return Directory.GetFiles(mapDirectory).Length;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<GameServiceInfo> Values {
|
||||
get {
|
||||
IEnumerable<string> keys = Keys;
|
||||
List<GameServiceInfo> res = new List<GameServiceInfo>();
|
||||
foreach (string key in keys)
|
||||
{
|
||||
res.Add(this[key]);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<string> Keys {
|
||||
get {
|
||||
IEnumerable<string> keys = Directory.EnumerateDirectories(mapDirectory);
|
||||
List<string> res = new List<string>();
|
||||
foreach (string key in keys)
|
||||
{
|
||||
res.Add(Path.GetDirectoryName(key));
|
||||
}
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddToPersistence(string key, GameServiceInfo value)
|
||||
{
|
||||
if (key == null) throw new ArgumentNullException();
|
||||
if (ContainsKey(key)) throw new ArgumentException();
|
||||
this[key] = value;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
IEnumerable<string> directories = Keys;
|
||||
foreach (string directory in directories)
|
||||
{
|
||||
Directory.Delete(directory);
|
||||
}
|
||||
}
|
||||
|
||||
public bool ContainsKey(string key)
|
||||
{
|
||||
return Directory.Exists(GetPathForKey(key));
|
||||
}
|
||||
|
||||
public IEnumerator<KeyValuePair<string, GameServiceInfo>> GetEnumerator()
|
||||
{
|
||||
IEnumerable<string> keys = Keys;
|
||||
List<KeyValuePair<string, GameServiceInfo>> result = new List<KeyValuePair<string, GameServiceInfo>>();
|
||||
foreach (string key in keys)
|
||||
{
|
||||
result.Add(new KeyValuePair<string, GameServiceInfo>(key, this[key]));
|
||||
}
|
||||
return result.GetEnumerator();
|
||||
}
|
||||
|
||||
public string GetPathForKey(string key)
|
||||
{
|
||||
return Path.Combine(mapDirectory, key);
|
||||
}
|
||||
|
||||
public bool Delete(string key)
|
||||
{
|
||||
if (!ContainsKey(key)) return false;
|
||||
try
|
||||
{
|
||||
Directory.Delete(GetPathForKey(key));
|
||||
}
|
||||
catch (System.Exception)
|
||||
{
|
||||
return false;
|
||||
throw;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryLoadValue(string key, [MaybeNullWhen(false)] out GameServiceInfo value)
|
||||
{
|
||||
try {
|
||||
value = this[key];
|
||||
} catch (KeyNotFoundException) {
|
||||
value = null;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
public void SaveService(string key, string assemblyName, string moduleName)
|
||||
{
|
||||
if (key == null) throw new ArgumentNullException("key");
|
||||
if (assemblyName == null) throw new ArgumentNullException("assemblyName");
|
||||
if (moduleName == null) throw new ArgumentNullException("moduleName");
|
||||
string serviceInfoPath = GetPathForKey(key);
|
||||
Directory.CreateDirectory(serviceInfoPath);
|
||||
using (StreamWriter writer = File.CreateText(Path.Combine(serviceInfoPath, key + EXTENSION)))
|
||||
{
|
||||
writer.WriteLine($"{ASSEMBLY_NAME}: {assemblyName}");
|
||||
writer.WriteLine($"{MODULE_NAME}: {moduleName}");
|
||||
}
|
||||
}
|
||||
|
||||
private string GetServiceInfoValue(string key, string value)
|
||||
{
|
||||
string path = GetPathForKey(key);
|
||||
IEnumerable<string> lines = File.ReadAllLines(Path.Combine(path, key + EXTENSION));
|
||||
foreach (string line in lines)
|
||||
{
|
||||
if (line.StartsWith($"{value}: "))
|
||||
{
|
||||
return line.Substring(value.Length + 2);
|
||||
}
|
||||
}
|
||||
|
||||
throw new FormatException($"\"{path}\" is corrupted. Could not find value for: {value}.");
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user