Changed ClientAPI to InteractionAPI.
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parent
2b5a43f95f
commit
4df970a542
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using GameServiceWarden.ClientAPI.Module;
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namespace GameServiceWarden.ClientAPI.Communicable.Requests
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{
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public struct ServiceRequest
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{
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public ServiceManagerAction serviceManagerAction;
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}
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}
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using GameServiceWarden.ClientAPI.Module;
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namespace GameServiceWarden.ClientAPI.Communicable.Responses
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{
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public struct DeltaResponse
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{
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public ServiceManagerTotal gameServiceDelta;
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}
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}
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using GameServiceWarden.ClientAPI.Module;
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namespace GameServiceWarden.ClientAPI.Communicable.Responses
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{
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public struct ViewResponse {
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public ServiceManagerTotal state;
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}
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}
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@ -2,7 +2,7 @@
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GameServiceWarden.ModuleAPI\GameServiceWarden.ModuleAPI.csproj" />
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<ProjectReference Include="..\GameServiceWarden.ModuleAPI\GameServiceWarden.ModuleAPI.csproj" />
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<ProjectReference Include="..\GameServiceWarden.ClientAPI\GameServiceWarden.ClientAPI.csproj" />
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<ProjectReference Include="..\GameServiceWarden.InteractionAPI\GameServiceWarden.InteractionAPI.csproj" />
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup>
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<PropertyGroup>
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using GameServiceWarden.ClientAPI.Module;
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using GameServiceWarden.InteractionAPI.Module;
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namespace GameServiceWarden.Core.Module
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namespace GameServiceWarden.Core.Module
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{
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{
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using GameServiceWarden.ClientAPI.Module;
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using GameServiceWarden.InteractionAPI.Module;
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namespace GameServiceWarden.Core.Module
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namespace GameServiceWarden.Core.Module
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{
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{
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@ -2,7 +2,7 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using GameServiceWarden.ClientAPI.Module;
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using GameServiceWarden.InteractionAPI.Module;
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using GameServiceWarden.Core.Persistence;
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using GameServiceWarden.Core.Persistence;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.ModuleAPI;
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using GameServiceWarden.Core.Collection;
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using GameServiceWarden.Core.Collection;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Text.Json;
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using System.Text.Json;
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using GameServiceWarden.ClientAPI;
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using GameServiceWarden.InteractionAPI;
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using GameServiceWarden.ClientAPI.Communicable.Requests;
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using GameServiceWarden.InteractionAPI.Communicable.Requests;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Logging;
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using GameServiceWarden.Core.Logging;
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@ -7,9 +7,9 @@ using System.Net.Sockets;
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using System.Text.Json;
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using System.Text.Json;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using GameServiceWarden.ClientAPI;
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using GameServiceWarden.InteractionAPI;
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using GameServiceWarden.ClientAPI.Communicable.Requests;
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using GameServiceWarden.InteractionAPI.Communicable.Requests;
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using GameServiceWarden.ClientAPI.Communicable.Responses;
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using GameServiceWarden.InteractionAPI.Communicable.Responses;
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using GameServiceWarden.Core.Logging;
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using GameServiceWarden.Core.Logging;
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namespace GameServiceWarden.Core.UI
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namespace GameServiceWarden.Core.UI
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using System.Text.Json;
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using System.Text.Json;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using GameServiceWarden.ClientAPI;
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using GameServiceWarden.InteractionAPI;
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using GameServiceWarden.ClientAPI.Module;
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using GameServiceWarden.InteractionAPI.Module;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Module;
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namespace GameServiceWarden.Core.UI
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namespace GameServiceWarden.Core.UI
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using System;
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using System;
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namespace GameServiceWarden.ClientAPI
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namespace GameServiceWarden.InteractionAPI
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{
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{
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public enum CommunicableType : uint
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public enum CommunicableType : uint
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{
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{
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namespace GameServiceWarden.ClientAPI.Communicable.Requests
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namespace GameServiceWarden.InteractionAPI.Communicable.Requests
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{
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{
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public struct ConnectRequest
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public struct ConnectRequest
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{
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{
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using GameServiceWarden.InteractionAPI.Module;
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namespace GameServiceWarden.InteractionAPI.Communicable.Requests
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{
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public struct ServiceRequest
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{
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public ServiceManagerAction serviceManagerAction;
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}
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}
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namespace GameServiceWarden.ClientAPI
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namespace GameServiceWarden.InteractionAPI
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{
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{
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public struct DisconnectRequest
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public struct DisconnectRequest
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{
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{
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using System;
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using System;
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using System.IO.Pipes;
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using System.IO.Pipes;
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namespace GameServiceWarden.ClientAPI.Communicable.Requests
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namespace GameServiceWarden.InteractionAPI.Communicable.Requests
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{
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{
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public static class RequestHeader
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public static class RequestHeader
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{
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{
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using System.Security.Cryptography.X509Certificates;
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using System.Security.Cryptography.X509Certificates;
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namespace GameServiceWarden.ClientAPI.Communicable.Responses
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namespace GameServiceWarden.InteractionAPI.Communicable.Responses
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{
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{
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public struct ConnectResponse
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public struct ConnectResponse
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{
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{
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using GameServiceWarden.InteractionAPI.Module;
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namespace GameServiceWarden.InteractionAPI.Communicable.Responses
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{
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public struct DeltaResponse
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{
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public ServiceManagerTotal gameServiceDelta;
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}
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}
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namespace GameServiceWarden.ClientAPI
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namespace GameServiceWarden.InteractionAPI
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{
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{
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public struct DisconnectResponse
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public struct DisconnectResponse
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{
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{
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using System;
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using System;
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namespace GameServiceWarden.ClientAPI.Communicable.Responses
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namespace GameServiceWarden.InteractionAPI.Communicable.Responses
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{
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{
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public static class ResponseHeader
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public static class ResponseHeader
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{
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{
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namespace GameServiceWarden.ClientAPI.Communicable.Responses
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namespace GameServiceWarden.InteractionAPI.Communicable.Responses
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{
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{
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public struct UnexpectedRequestResponse
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public struct UnexpectedRequestResponse
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{
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{
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using GameServiceWarden.InteractionAPI.Module;
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namespace GameServiceWarden.InteractionAPI.Communicable.Responses
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{
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public struct ViewResponse {
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public ServiceManagerTotal state;
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}
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}
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@ -1,4 +1,4 @@
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namespace GameServiceWarden.ClientAPI.Module
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namespace GameServiceWarden.InteractionAPI.Module
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{
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{
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public struct ServiceManagerAction
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public struct ServiceManagerAction
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{
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{
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace GameServiceWarden.ClientAPI.Module
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namespace GameServiceWarden.InteractionAPI.Module
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{
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{
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public struct ServiceManagerDelta
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public struct ServiceManagerDelta
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{
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{
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace GameServiceWarden.ClientAPI.Module
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namespace GameServiceWarden.InteractionAPI.Module
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{
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{
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public struct ServiceManagerTotal
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public struct ServiceManagerTotal
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{
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{
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using GameServiceWarden.ClientAPI.Module;
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using GameServiceWarden.InteractionAPI.Module;
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using GameServiceWarden.Core.Module;
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using GameServiceWarden.Core.Module;
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namespace GameServiceWarden.Core.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules
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