Tests renamed.
To correspond to prevous changes. To be more intuitive.
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@ -143,10 +143,10 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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}
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}
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[Fact]
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[Fact]
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public void ServiceLogPipeName_ServiceNotStarted_NullReturned()
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public void ServiceLogPipeName_ServiceNotStarted_PipeNameReturned()
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{
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{
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//Given
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//Given
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const string SERVICE_NAME = "ServiceLogPipeName_ServiceNotStarted_NullReturned";
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const string SERVICE_NAME = "ServiceLogPipeName_ServiceNotStarted_PipeNameReturned";
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IService stubService = new FakeService();
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IService stubService = new FakeService();
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ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssembly");
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ServiceDescriptor serviceInfo = new ServiceDescriptor(stubService, SERVICE_NAME, "FakeModule", "FakeAssembly");
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//Then
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//Then
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@ -185,11 +185,11 @@ namespace GameServiceWarden.Core.Tests.Modules.Games
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}
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}
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[Fact]
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[Fact]
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public void StopService_Stopped_StateUpdated()
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public void StopService_ServiceStartedThenStopped_StateUpdated()
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{
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{
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//Given
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//Given
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string ASSEMBLY_NAME = "FakeAssembly";
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const string FAKE_SERVICE_NAME = "StopService_Stopped_StateUpdated";
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const string FAKE_SERVICE_NAME = "StopService_ServiceStartedThenStopped_StateUpdated";
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FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
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FakePersistence<IReadOnlyDictionary<string, IServiceModule>> stubPersistentModuleDictionary = new FakePersistence<IReadOnlyDictionary<string, IServiceModule>>();
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FakePersistence<ServiceDescriptor> stubPersistentServiceDictionary = new FakePersistence<ServiceDescriptor>();
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FakePersistence<ServiceDescriptor> stubPersistentServiceDictionary = new FakePersistence<ServiceDescriptor>();
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FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
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FakeServiceManagerMonitor stubMonitor = new FakeServiceManagerMonitor();
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