Refactored naming and directory layout of project.
This commit is contained in:
		@@ -14,7 +14,7 @@
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  </ItemGroup>
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  <ItemGroup>
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    <ProjectReference Include="..\..\src\GameServiceWarden.Host\GameServiceWarden.Host.csproj" />
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    <ProjectReference Include="..\..\src\GameServiceWarden.Core\GameServiceWarden.Core.csproj" />
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    <ProjectReference Include="..\..\src\GameServiceWarden.ModuleAPI\GameServiceWarden.ModuleAPI.csproj" />
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  </ItemGroup>
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@@ -1,13 +1,13 @@
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using GameServiceWarden.ModuleAPI;
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namespace GameServiceWarden.Host.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules.Games
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{
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    public class FakeConfigurable : IConfigurable
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    public class FakeGameConfigurable : IGameConfigurable
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    {
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        private string value;
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        public string OptionName { get; private set; }
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        public FakeConfigurable(string optionName)
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        public FakeGameConfigurable(string optionName)
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        {
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            this.OptionName = optionName;
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        }
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@@ -3,11 +3,11 @@ using System.Collections.Generic;
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using System.IO;
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using GameServiceWarden.ModuleAPI;
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namespace GameServiceWarden.Host.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules.Games
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{
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    public class FakeService : IGameService
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    public class FakeGameService : IGameService
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    {
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        public IReadOnlyCollection<IConfigurable> Configurables { get; set; }
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        public IReadOnlyCollection<IGameConfigurable> Configurables { get; set; }
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        public event EventHandler<ServiceState> StateChangeEvent;
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@@ -15,10 +15,10 @@ namespace GameServiceWarden.Host.Tests.Modules
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        private TextWriter consoleStream;
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        public FakeService(params IConfigurable[] configurables)
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        public FakeGameService(params IGameConfigurable[] configurables)
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        {
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            HashSet<IConfigurable> modifiable = new HashSet<IConfigurable>();
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            foreach (IConfigurable configurable in configurables)
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            HashSet<IGameConfigurable> modifiable = new HashSet<IGameConfigurable>();
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            foreach (IGameConfigurable configurable in configurables)
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            {
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                modifiable.Add(configurable);
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            }
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using GameServiceWarden.ModuleAPI;
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namespace GameServiceWarden.Host.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules.Games
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{
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    public class FakeGameServiceModule : IGameServiceModule
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    {
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@@ -9,8 +9,8 @@ namespace GameServiceWarden.Host.Tests.Modules
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        public string Description => "A fake module for testing.";
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        private IConfigurable[] configurables;
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        public FakeGameServiceModule(params IConfigurable[] configurables)
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        private IGameConfigurable[] configurables;
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        public FakeGameServiceModule(params IGameConfigurable[] configurables)
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        {
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            this.configurables = configurables;
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        }
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@@ -19,7 +19,7 @@ namespace GameServiceWarden.Host.Tests.Modules
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        public IGameService CreateGameService()
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        {
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            return new FakeService(configurables);
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            return new FakeGameService(configurables);
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        }
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    }
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}
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@@ -1,24 +1,24 @@
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using System.Collections.Generic;
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using System.IO;
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using GameServiceWarden.Host.Modules;
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using GameServiceWarden.Core.Games;
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using GameServiceWarden.ModuleAPI;
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using Xunit;
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namespace GameServiceWarden.Host.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules.Games
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{
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    // Testing convention from: https://docs.microsoft.com/en-us/dotnet/core/testing/unit-testing-best-practices
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    // Fakes are generic test objects, 
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    // mocks are the objects being asserted upon, 
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    // stubs are objects used as part of the test.
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    public class ServiceInfoTest
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    public class GameServiceInfoTest
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    {
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        //MethodTested_ScenarioTested_ExpectedBehavior
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        [Fact]
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        public void Start_FromStopped_StateIsRunning()
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        {
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            //Arrange, Act, Assert
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            IGameService stubGameService = new FakeService();
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            ServiceInfo serviceInfo = new ServiceInfo(stubGameService, "FakeModule", "FakeAssembly");
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            IGameService stubGameService = new FakeGameService();
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubGameService, "FakeModule", "FakeAssembly");
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            serviceInfo.Start();
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            Assert.Equal(ServiceState.Running, serviceInfo.GetServiceState());
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            serviceInfo.Dispose();
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@@ -27,8 +27,8 @@ namespace GameServiceWarden.Host.Tests.Modules
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        [Fact]
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        public void Stop_FromStart_Stopped()
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        {
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            IGameService stubService = new FakeService();
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            IGameService stubService = new FakeGameService();
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            serviceInfo.Start();
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            serviceInfo.Stop();
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            Assert.Equal(ServiceState.Stopped, serviceInfo.GetServiceState());
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@@ -39,12 +39,12 @@ namespace GameServiceWarden.Host.Tests.Modules
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        public void GetConfigurableOptions_ServiceStopped_ReturnsConfigurables()
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        {
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            //Given
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            FakeService stubService = new FakeService();
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            FakeConfigurable stubConfigurable = new FakeConfigurable("Option");
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            HashSet<IConfigurable> configurables = new HashSet<IConfigurable>();
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            FakeGameService stubService = new FakeGameService();
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            FakeGameConfigurable stubConfigurable = new FakeGameConfigurable("Option");
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            HashSet<IGameConfigurable> configurables = new HashSet<IGameConfigurable>();
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            configurables.Add(stubConfigurable);
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            stubService.Configurables = configurables;
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            //Then
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            Assert.Contains<string>(stubConfigurable.OptionName, serviceInfo.GetConfigurableOptions());
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            serviceInfo.Dispose();
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@@ -54,12 +54,12 @@ namespace GameServiceWarden.Host.Tests.Modules
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        public void SetAndGetConfigurationValue_ServiceStopped_AppropriateValueReturned()
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        {
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            //Given
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            FakeService stubService = new FakeService();
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            FakeConfigurable stubConfigurable = new FakeConfigurable("Option");
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            HashSet<IConfigurable> configurables = new HashSet<IConfigurable>();
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            FakeGameService stubService = new FakeGameService();
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            FakeGameConfigurable stubConfigurable = new FakeGameConfigurable("Option");
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            HashSet<IGameConfigurable> configurables = new HashSet<IGameConfigurable>();
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            configurables.Add(stubConfigurable);
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            stubService.Configurables = configurables;
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            //When
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            serviceInfo.SetConfigurableValue(stubConfigurable.OptionName, "success");
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            //Then
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@@ -70,8 +70,8 @@ namespace GameServiceWarden.Host.Tests.Modules
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        public void GetServiceState_ServiceNotStarted_ReturnsStoppedState()
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        {
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            //Given
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            IGameService stubService = new FakeService();
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            IGameService stubService = new FakeGameService();
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            //Then
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            Assert.Equal(ServiceState.Stopped, serviceInfo.GetServiceState());
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            serviceInfo.Dispose();
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@@ -81,8 +81,8 @@ namespace GameServiceWarden.Host.Tests.Modules
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        public void GetServiceState_ServiceStarted_ReturnsRunningState()
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        {
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            //Given
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            IGameService stubService = new FakeService();
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            IGameService stubService = new FakeGameService();
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            //When
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            serviceInfo.Start();
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            //Then
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@@ -95,8 +95,8 @@ namespace GameServiceWarden.Host.Tests.Modules
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        {
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            //Given
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            const string MODULE_NAME = "FakeModule";
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            IGameService stubService = new FakeService();
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, MODULE_NAME, "FakeAssembly");
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            IGameService stubService = new FakeGameService();
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, MODULE_NAME, "FakeAssembly");
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            //Then
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            Assert.Equal(MODULE_NAME, serviceInfo.GetModuleName());
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            serviceInfo.Dispose();
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@@ -107,8 +107,8 @@ namespace GameServiceWarden.Host.Tests.Modules
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        {
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            //Given
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            const string ASSEMBLY_NAME = "FakeAssembly";
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            IGameService stubService = new FakeService();
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, "FakeModule", ASSEMBLY_NAME);
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            IGameService stubService = new FakeGameService();
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, "FakeModule", ASSEMBLY_NAME);
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            //Then
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            Assert.Equal(ASSEMBLY_NAME, serviceInfo.GetAssemblyName());
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            serviceInfo.Dispose();
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@@ -119,8 +119,8 @@ namespace GameServiceWarden.Host.Tests.Modules
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        {
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            //Given
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            const string SERVICE_NAME = "Service";
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            IGameService stubService = new FakeService();
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, "FakeModule", "FakeAssemblyName");
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            IGameService stubService = new FakeGameService();
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, "FakeModule", "FakeAssemblyName");
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            //When
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            serviceInfo.ServiceName = SERVICE_NAME;
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            //Then
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@@ -132,8 +132,8 @@ namespace GameServiceWarden.Host.Tests.Modules
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        public void ServiceConsoleStream_ServiceNotStarted_NullReturned()
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        {
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            //Given
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            IGameService stubService = new FakeService();
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            IGameService stubService = new FakeGameService();
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            //Then
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            Assert.Null(serviceInfo.ServiceConsoleStream);
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            serviceInfo.Dispose();
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@@ -143,8 +143,8 @@ namespace GameServiceWarden.Host.Tests.Modules
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        public void ServiceConsoleStream_ServiceStarted_StreamReturned()
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        {
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            //Given
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            IGameService stubService = new FakeService();
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            ServiceInfo serviceInfo = new ServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            IGameService stubService = new FakeGameService();
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            GameServiceInfo serviceInfo = new GameServiceInfo(stubService, "FakeModule", "FakeAssembly");
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            //When
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            serviceInfo.Start();
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            //Then
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@@ -1,18 +1,18 @@
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using System.IO;
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using GameServiceWarden.Host.Modules;
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using GameServiceWarden.Core.Games;
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using GameServiceWarden.ModuleAPI;
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using Xunit;
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namespace GameServiceWarden.Host.Tests.Modules
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namespace GameServiceWarden.Core.Tests.Modules.Games
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{
 | 
			
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    public class ServiceManagerTest
 | 
			
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    public class GameServiceManagerTest
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    {
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        [Fact]
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        public void AddModule_NewManager_SuccessfulAddition()
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        {
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            //Given
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            const string ASSEMBLY_NAME = "FakeAssembly";
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            ServiceManager serviceManager = new ServiceManager();
 | 
			
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            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
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            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
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            //When
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            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
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@@ -26,7 +26,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
        {
 | 
			
		||||
            //Given
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		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
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            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
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            //When
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            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
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@@ -41,7 +41,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
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            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
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            const string FAKE_SERVICE_NAME = "FakeService";
 | 
			
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            ServiceManager serviceManager = new ServiceManager();
 | 
			
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            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
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            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
            //When
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		||||
@@ -56,7 +56,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string FAKE_SERVICE_NAME = "FakeService";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
            serviceManager.CreateService(FAKE_SERVICE_NAME, ASSEMBLY_NAME, stubGameServiceModule.Name);
 | 
			
		||||
@@ -72,7 +72,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string FAKE_SERVICE_PREFIX = "FakeService_";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
		||||
            //When
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
@@ -93,11 +93,11 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string SERVICE_NAME = "FakeService";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
 | 
			
		||||
                new FakeConfigurable("A"),
 | 
			
		||||
                new FakeConfigurable("B"),
 | 
			
		||||
                new FakeConfigurable("C")
 | 
			
		||||
                new FakeGameConfigurable("A"),
 | 
			
		||||
                new FakeGameConfigurable("B"),
 | 
			
		||||
                new FakeGameConfigurable("C")
 | 
			
		||||
            );
 | 
			
		||||
            //When
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
@@ -114,9 +114,9 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string SERVICE_NAME = "FakeService";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule(
 | 
			
		||||
                new FakeConfigurable("A")
 | 
			
		||||
                new FakeGameConfigurable("A")
 | 
			
		||||
            );
 | 
			
		||||
            //When
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
@@ -132,7 +132,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string SERVICE_NAME = "FakeService";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
		||||
            //When
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
@@ -147,7 +147,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string SERVICE_NAME = "FakeService";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
		||||
            //When
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
@@ -163,7 +163,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string SERVICE_NAME = "FakeService";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
		||||
            //When
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
@@ -179,7 +179,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given        
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string SERVICE_NAME = "FakeService";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
		||||
            //When
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
@@ -196,7 +196,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string SERVICE_NAME = "FakeService";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
		||||
            //When
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
@@ -218,7 +218,7 @@ namespace GameServiceWarden.Host.Tests.Modules
 | 
			
		||||
            //Given
 | 
			
		||||
            const string ASSEMBLY_NAME = "FakeAssembly";
 | 
			
		||||
            const string SERVICE_NAME = "FakeService";
 | 
			
		||||
            ServiceManager serviceManager = new ServiceManager();
 | 
			
		||||
            GameServiceManager serviceManager = new GameServiceManager();
 | 
			
		||||
            IGameServiceModule stubGameServiceModule = new FakeGameServiceModule();
 | 
			
		||||
            //When
 | 
			
		||||
            serviceManager.AddModule(ASSEMBLY_NAME, stubGameServiceModule);
 | 
			
		||||
		Reference in New Issue
	
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