IPCMediator now disposes of all connection pipes before waiting.
Changed mediator names in IPCMediatorTest. Increased catching specificity from same type of exception.
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@@ -17,7 +17,7 @@ namespace GameServiceWarden.Core.Tests.UI
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public void Open_Closed_Opened()
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{
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//Given
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const string NAME = "MEDIATOR";
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const string NAME = "Open_Closed_Opened";
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IPCMediator mediator = new IPCMediator(NAME);
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//When
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mediator.Open();
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@@ -29,7 +29,7 @@ namespace GameServiceWarden.Core.Tests.UI
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public void Open_AlreadyOpened_Exception()
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{
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//Given
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const string NAME = "MEDIATOR";
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const string NAME = "Open_AlreadyOpened_Exception";
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IPCMediator mediator = new IPCMediator(NAME);
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//When
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mediator.Open();
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@@ -41,7 +41,7 @@ namespace GameServiceWarden.Core.Tests.UI
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public void Close_Opened_Closed()
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{
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//Given
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const string NAME = "MEDIATOR";
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const string NAME = "Close_Opened_Closed";
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IPCMediator mediator = new IPCMediator(NAME);
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//When
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mediator.Open();
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