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gameservicewarden/src/GameServiceWarden.ClientAPI/Communicable/Requests/RequestHeader.cs

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using System;
using System.IO.Pipes;
namespace GameServiceWarden.ClientAPI.Requests
{
public static class RequestHeader
{
public static void Decode(byte[] header, out CommunicableType type, out uint length) {
type = (CommunicableType) BitConverter.ToUInt32(header, 0);
length = BitConverter.ToUInt32(header, sizeof(uint));
}
}
}