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gameservicewarden/tests/GameServiceWarden.Core.Tests/Modules/FakeService.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using GameServiceWarden.API.Module;
namespace GameServiceWarden.Core.Tests.Modules
{
public class FakeService : IService
{
public IReadOnlyCollection<IServiceConfigurable> Configurables { get; set; }
public event EventHandler<ServiceState> StateChangeEvent;
public event EventHandler<string> UpdateLogEvent;
public ServiceState CurrentState { get; private set; } = ServiceState.Stopped;
private MemoryStream memoryStream;
private StreamWriter consoleWriter;
private Stack<Task> taskStack = new Stack<Task>();
public FakeService(params IServiceConfigurable[] configurables)
{
HashSet<IServiceConfigurable> modifiable = new HashSet<IServiceConfigurable>();
foreach (IServiceConfigurable configurable in configurables)
{
modifiable.Add(configurable);
}
this.Configurables = modifiable;
}
public void ElegantShutdown()
{
CurrentState = ServiceState.Stopped;
StateChangeEvent?.Invoke(this, ServiceState.Stopped);
Task task;
while(taskStack.TryPop(out task)) {
if (task.IsCompleted) {
task.Wait();
} else {
throw new InvalidOperationException("A task was not completed.");
}
}
}
public void ExecuteCommand(string command)
{
taskStack.Push(consoleWriter.WriteLineAsync(command));
taskStack.Push(consoleWriter.FlushAsync());
UpdateLogEvent?.Invoke(this, command);
}
public void InitializeService()
{
CurrentState = ServiceState.Running;
memoryStream = new MemoryStream();
this.consoleWriter = new StreamWriter(memoryStream);
StateChangeEvent?.Invoke(this, ServiceState.Running);
}
public byte[] GetLogBuffer()
{
return memoryStream.ToArray();
}
}
}