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gameservicewarden/src/GameServiceWarden.API.Module/IServiceModule.cs

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using System.Collections.Generic;
namespace GameServiceWarden.API.Module
{
public interface IServiceModule
{
/// <summary>
/// The name of the game service this module handles.
/// </summary>
string Name { get; }
/// <summary>
/// Description of the game service this module handles.
/// </summary>
string Description { get; }
/// <summary>
/// The authors responsible for creating this module.
/// </summary>
IEnumerable<string> Authors { get; }
/// <summary>
/// Creates an instance of a the service to be used.
/// </summary>
/// <param name="workspace">The workspace directory. All service required files should be stored here. Expect the directory to be created.</param>
/// <param name="clean">Whether or not this game service is new. That is, the <code>workspace</code> can be assumed empty.</param>
/// <returns>The <see cref="IService"/> responsible for the instance of the game service.</returns>
IService InstantiateService(string workspace, bool clean);
}
}