using System;
using System.Runtime.Serialization;
namespace GameServiceWarden.Core.Module.Exceptions
{
[System.Serializable]
public class ModuleLoadException : Exception
public ModuleLoadException() { }
public ModuleLoadException(string message) : base(message) { }
public ModuleLoadException(string message, Exception inner) : base(message, inner) { }
protected ModuleLoadException(
SerializationInfo info,
StreamingContext context) : base(info, context) { }
}