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gameservicewarden/src/GameServiceWarden.Core/Persistence/IPersistent.cs

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using System.Collections.Generic;
using GameServiceWarden.Core.Games;
namespace GameServiceWarden.Core.Persistence
{
public interface IPersistent<V> : IReadOnlyPersistent<V>
{
new V this[string key] { get; set; }
void Add(string key, V value);
void Clear();
bool Remove(string key);
}
}