using System.Collections.Generic; using System.Text.Json; using System.Text.Json.Serialization; namespace MCCFMD.Serialization.Modpack { public struct Manifest { [JsonIgnore] public Game game; public string ManifestType { get; set; } public int ManifestVersion { get; set; } public string Name { get; set; } public string Version { get; set; } public string Author { get; set; } public IList Files { get; set; } public string Overrides { get; set; } } }