197 lines
5.0 KiB
JavaScript

import Visualizer from "../visualization/Visualizer.js";
/**
* A song with metadata that can be used as part of a {@link SongPlaylist}.
*
*/
export default class PlayListSong {
#displayName;
#author;
#url;
#audio;
#visualizer;
#ready = false;
/**
* Constructs a song for a {@link SongPlaylist}.
*
* @param {string} url the url to fetch the song from.
* @param {string} name the name of the song.
* @param {string} author the author of the song.
*/
constructor(url, name, author) {
this.#displayName = name;
this.#author = author;
this.#url = url;
}
/**
* @typedef {Function} AudioEventCallback
* @param {HTMLAudioElement} audio
*/
/**
*
* @param {AudioEventCallback} [onReady] called when the song is ready, including right away if the song is already ready.
* @returns {HTMLAudioElement} The audio element that represents this song.
*/
fetchAudio(onReady) {
console.log("Fetching audio...");
if (this.#audio) {
if (this.#ready) {
console.log("Already ready.");
if (onReady) onReady(this.#audio);
} else if (onReady) {
this.#audio.addEventListener("canplaythrough", () => {
onReady(this.#audio);
}, { once: true });
}
return this.#audio;
}
this.#audio = new Audio(this.#url);
console.log("Fetching from url: " + this.#url);
const listener = () => {
this.#ready = true;
console.log("attempting to invoke onReady.");
console.log(onReady);
if (onReady && this.isAudioInstantiated()) {
onReady(this.#audio);
console.log("onReady invoked.");
}
};
this.#audio.addEventListener("canplaythrough", listener, { once: true });
return this.#audio;
}
/**
* @returns {string} The name of the song to be displayed.
*/
get displayName() {
return this.#displayName;
}
/**
* @returns {string} The author of the song.
*/
get author() {
return this.#author;
}
/**
* @returns {string} The url at which the file for this song can be found.
*/
get url() {
return this.#url;
}
/**
* @returns {boolean} true if and only if there is audio data that is either already loaded or is being loaded.
*/
isAudioInstantiated() {
return this.#audio ? true : false;
}
/**
* Begins audio playback as soon as possible.
*
* This function uses the {@link PlaylistSong#getAudio} function and specifically, the {@link AudioEventCallback}.
*/
play() {
this.fetchAudio((audio) => {
audio.play();
});
}
/**
* Pauses the audio playback, unless the audio data has yet to be instantiated.
*/
pause() {
if (!this.isAudioInstantiated()) return;
this.fetchAudio((audio) => {
audio.pause();
});
}
/**
*
* @returns {number} The volume on a scale of 0 to 1.
*/
get volume() {
return this.fetchAudio().volume;
}
/**
*
* The normalized volume on a scale of 0 to 1.
*/
set volume(volume) {
this.fetchAudio().volume = volume;
}
/**
*
* @returns {number} The number of seconds into the song.
*/
get currentTime() {
return this.fetchAudio().currentTime;
}
/**
*
* The time position in the song to jump to in seconds.
*/
set currentTime(currentTime) {
this.fetchAudio().currentTime = currentTime;
}
/**
*
* @returns {number} The duration of the song.
*/
get duration() {
return this.fetchAudio().duration;
}
/**
* Unloads the audio data.
* Makes sure the audio is paused.
*
* Also calls {@link PlaylistSong#unloadVisualizer}.
*/
unloadAudio() {
if (!this.isAudioInstantiated()) return;
this.#audio.pause();
this.unloadVisualizer();
this.#audio = null;
this.#ready = false;
}
/**
*
* @param {number} [fftSize=1024] the size of the FFT window.
* @returns {Visualizer} returns the visualizer.
*/
getVisualizer(fftSize = 1024) {
if (this.#visualizer && this.#visualizer.getFftSize() === fftSize) return this.#visualizer;
this.#visualizer = new Visualizer(this.fetchAudio(), fftSize);
return this.#visualizer;
}
/**
*
* @returns {boolean} returns true if and only if the visualizer is instantiated.
*/
isVisualizerInstantiated() {
return this.#visualizer ? true : false;
}
/**
* Unloads the visualizer.
* Stops the visualizer.
*/
unloadVisualizer() {
if (this.#visualizer) {
this.#visualizer.stop();
this.#visualizer = null;
}
}
}